ability handle validation

not tested. probably correct address
This commit is contained in:
explorer 2025-03-10 13:08:51 +03:00
parent 5dd6df4471
commit 562a6d760e
2 changed files with 5 additions and 6 deletions

View File

@ -4,13 +4,10 @@ void __thiscall Redirected_Play_Footstep_Sound(void* Unknown_Parameter_1, void*
{
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
if (*(__int8*)((unsigned __int32)Prediction + 8) == 1)
{
if (*(__int8*)((unsigned __int32)Prediction + 24) == 0)
if (*(__int8*)((unsigned __int32)Prediction + 8) > *(__int8*)((unsigned __int32)Prediction + 24))
{
return;
}
}
(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
}

View File

@ -15,7 +15,9 @@ void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Playe
if (Get_Identifier(Player, 0, 0) == 272)
{
void* Ability = *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Player + 7892) & 4095) - 4097) << 4));
using Get_Ability_Type = void*(__thiscall*)(void* Entity);
void* Ability = Get_Ability_Type((unsigned __int32)Client_Module + 2438560)(Player);
if (Ability != nullptr)
{