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prevent buffer underrun on ack build-up
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@ -376,7 +376,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
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__int32 Action = *(__int32*)((unsigned __int32)Local_Player + 7080) != 0;
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__int8 Action = *(__int32*)((unsigned __int32)Local_Player + 7080) != 0;
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__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
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