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fix typo, anti-afk (fixes #3)
typo is actually on valve's side (array was taken from game's SurvivorCharacterDisplayName function)
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@ -300,6 +300,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800.f * Global_Variables->Interval_Per_Tick >= 560.f) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
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{
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Sequence_Shift(2);
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Command->Buttons |= 4194304;
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}
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else
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{
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