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CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
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@ -180,7 +180,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
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auto Sequence_Shift = [&](__int32 Reserve)
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auto Sequence_Shift = [&](__int32 Reserve) -> void
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{
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if (Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift == 0)
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{
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