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CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
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@ -18,6 +18,8 @@ void* Client_Module;
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#include "Post_Network_Data_Received.hpp"
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#include "Set_Move_Type.hpp"
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#include "Interpolate.hpp"
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#include "Update_Animations.hpp"
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@ -190,6 +192,8 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
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Byte_Manager::Set_Bytes(1, (void*)((unsigned __int32)Engine_Module + 350575), 1, 94);
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Byte_Manager::Set_Bytes(1, (void*)((unsigned __int32)Engine_Module + 521741), 1, 235);
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*(void**)((unsigned __int32)Client_Module + 7492840) = (void*)Redirected_Set_Move_Type;
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}
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_putws(L"[ + ] Interpolation");
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