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CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
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@ -88,5 +88,8 @@
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<ClInclude Include="Update_Animations.hpp">
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<Filter>Header++</Filter>
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</ClInclude>
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<ClInclude Include="Set_Move_Type.hpp">
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<Filter>Header++</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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