mirror of
https://github.com/qwertyuiop3/Storm.git
synced 2025-06-08 02:29:41 +08:00
fix 'cheap' smokecloud
This commit is contained in:
parent
562a6d760e
commit
6c8f182ebe
@ -4,7 +4,5 @@ void __thiscall Redirected_Calculate_View(void* Player, void* Unknown_Parameter_
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{
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(decltype(&Redirected_Calculate_View)(Original_Calculate_View_Caller))(Player, Unknown_Parameter_1, Angles, Unknown_Parameter_2);
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using Get_Eye_Angles_Type = float*(__thiscall*)(void* Entity);
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Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), Get_Eye_Angles_Type((unsigned __int32)Client_Module + 2237296)(Player));
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Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), (float*)((unsigned __int32)Player + 4996));
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}
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@ -22,7 +22,7 @@ void* Get_Studio_Header(void* Entity)
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void* Get_Hitbox_Set(Target_Structure* Target, float(*Bones)[3][4], float Time)
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{
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using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Current_Time);
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using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Time);
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if (Setup_Bones_Type((unsigned __int32)Client_Module + 246656)((void*)((unsigned __int32)Target->Self + 4), Bones, 128, 524032, Time) == 1)
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{
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@ -93,7 +93,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if ((Command->Buttons & 2) + *(__int8*)((unsigned __int32)Local_Player + 324) == 4)
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{
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Command->Move[0] = 0;
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Command->Move[0] = 0.f;
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if (*(void**)((unsigned __int32)Local_Player + 316) == INVALID_HANDLE_VALUE)
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{
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@ -269,11 +269,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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{
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if (*(void**)((unsigned __int32)Local_Player + 10008) == INVALID_HANDLE_VALUE)
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{
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__int8 Is_Jockey_Victim = *(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE;
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if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + Is_Jockey_Victim != 0)
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if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) != 0)
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{
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Command->Buttons |= Is_Jockey_Victim * 2;
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Command->Buttons |= (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) * 2;
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Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
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}
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@ -351,7 +349,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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}
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else
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{
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__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Current_Time);
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__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Time);
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__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
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@ -369,9 +367,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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Cancelable_Shove = min(1 + (*(float*)((unsigned __int32)Weapon + 3312) == -1.f), Cancelable_Shove);
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}
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__int8 In_Shove = Global_Variables->Current_Time >= *(float*)((unsigned __int32)Local_Player + 7904);
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__int8 In_Shove = Global_Variables->Time >= *(float*)((unsigned __int32)Local_Player + 7904);
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if (Global_Variables->Current_Time >= *(float*)((unsigned __int32)Weapon + 2704))
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if (Global_Variables->Time >= *(float*)((unsigned __int32)Weapon + 2704))
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{
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In_Shove = *(__int8*)((unsigned __int32)Weapon + 2720);
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}
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@ -396,11 +394,11 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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}
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else
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{
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Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
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Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
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if ((*(double*)((unsigned __int32)Weapon + 3392) == 0.) * Weapon_Identifier == 153)
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{
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Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Current_Time;
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Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Time;
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}
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}
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@ -482,24 +480,17 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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}
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}
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auto Target_List_Sort_Prepare = [](Target_Structure& X, Target_Structure& Y) -> __int8
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auto Target_List_Sort = [](Target_Structure& X, Target_Structure& Y) -> __int8
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{
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return X.Priority < Y.Priority;
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};
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std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Prepare);
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auto Target_List_Sort_Finish = [](Target_Structure& X, Target_Structure& Y) -> __int8
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{
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if (X.Priority > Y.Priority)
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if (X.Priority == Y.Priority)
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{
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return 1;
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return X.Distance < Y.Distance;
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}
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return X.Distance < Y.Distance;
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return X.Priority > Y.Priority;
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};
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std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Finish);
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std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort);
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size_t Target_Number = 0;
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@ -544,7 +535,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
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Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1);
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Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Time) * (Can_Attack ^ 1);
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}
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else
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{
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@ -620,7 +611,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if (Cancelable_Shove == 1)
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{
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float Shove_Multiplier = min((Global_Variables->Current_Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
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float Shove_Multiplier = min((Global_Variables->Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
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Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
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}
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@ -723,7 +714,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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float Bones[128][3][4];
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void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Current_Time);
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void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Time);
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if (Hitbox_Set != nullptr)
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{
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@ -733,7 +724,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520);
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if (Interface_Penetration_Damage.Floating_Point == 0)
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if (Interface_Penetration_Damage.Floating_Point == 0.f)
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{
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*(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1;
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}
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@ -2,11 +2,9 @@ void* Original_Draw_Effect_Caller;
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__int8 __thiscall Redirected_Draw_Effect(void* Effect, void* Unknown_Parameter_1, void* Unknown_Parameter_2)
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{
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using Get_Effect_Name_Type = char*(__thiscall*)(void* a1);
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using Get_Effect_Name_Type = char*(__thiscall*)(void* Effect);
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char* Effect_Name = Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8));
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if (__builtin_strstr(Effect_Name, "ecloud_") == nullptr)
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if (__builtin_strstr(Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8)), "ecloud_ca") == nullptr)
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{
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return (decltype(&Redirected_Draw_Effect)(Original_Draw_Effect_Caller))(Effect, Unknown_Parameter_1, Unknown_Parameter_2);
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}
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@ -2,8 +2,6 @@
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#include <TlHelp32.h>
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#include <cstdio>
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#include "Byte_Manager/Byte_Manager.hpp"
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#include "Redirection_Manager/Redirection_Manager.hpp"
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@ -22,10 +20,6 @@ void* Client_Module;
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#include "Update_Animations.hpp"
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#include <unordered_set>
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#include <unordered_map>
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#include "Estimate_Velocity.hpp"
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#include "Spawn_Grenade.hpp"
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@ -38,8 +32,6 @@ void* Client_Module;
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#include "Play_Footstep_Sound.hpp"
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#include <algorithm>
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#include "Finish_Move.hpp"
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#include "Item_Post_Frame.hpp"
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@ -54,8 +46,6 @@ void* Client_Module;
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#include "Send_Move.hpp"
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#include <vector>
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#include "Copy_Command.hpp"
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#include "Calculate_View.hpp"
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@ -187,7 +177,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
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Original_Estimate_Velocity_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 311856), (void*)Redirected_Estimate_Velocity);
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unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24, 0 };
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unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24 };
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Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Client_Module + 245232), sizeof(Maintain_Sequence_Transitions_Bytes), Maintain_Sequence_Transitions_Bytes);
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2
Move.hpp
2
Move.hpp
@ -24,7 +24,7 @@ void Redirected_Move(float Unknown_Parameter, __int8 Final)
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Fire_Events_Type((unsigned __int32)Engine_Module + 521648)();
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Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Current_Time;
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Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time;
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Update_Animation_Type = 1;
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@ -77,13 +77,13 @@ void __thiscall Redirected_Paint(void* Panel)
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{
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Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
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float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff()};
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float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff() };
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auto Get_Bounds = [&]() -> __int8
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{
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float Bones[128][3][4];
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void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Current_Time);
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void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time);
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if (Hitbox_Set != nullptr)
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{
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@ -1,10 +1,8 @@
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void __thiscall Perform_Shove_Trace(void* Stack)
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{
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void* Entity = *(void**)((unsigned __int32)Stack + 332);
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if (Entity == Perform_Trace_Target)
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if (*(void**)((unsigned __int32)Stack + 332) == Perform_Trace_Target)
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{
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Perform_Trace_Damage = 1;
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Perform_Trace_Damage = 1.f;
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}
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}
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@ -70,7 +70,7 @@ void __thiscall Perform_Trace(void* Stack)
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auto Compute_Damage = [&]() -> void
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{
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if (Interface_Penetration_Damage.Integer == 0)
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if (Interface_Penetration_Damage.Floating_Point == 0.f)
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{
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Perform_Trace_Damage = 1.f;
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}
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@ -140,7 +140,7 @@ void __thiscall Perform_Trace(void* Stack)
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float Distance = Calculate_Distance_Type((unsigned __int32)Client_Module + 878608)((void*)((unsigned __int32)Local_Player + 540), Bounds);
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if (Distance < 100)
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if (Distance < 100.f)
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{
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Damage += 4.f * Damage * __builtin_powf(1.f - Distance / 100.f, 2.f);
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}
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@ -164,27 +164,15 @@ void __thiscall Perform_Trace(void* Stack)
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{
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Apply_Shotgun_Scaling();
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__int8 Is_Sniper_Rifle = (Bullet_Type - 8) > 0;
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__int8 Is_Sniper_Rifle = Bullet_Type > 8;
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if (Group == 1)
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{
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if (Gender == 14)
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{
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auto Is_Neutral = [&]() -> __int8
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{
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__int32 Sequence_Activity = *(__int32*)((unsigned __int32)Entity + 4688);
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static std::unordered_set<__int32> Neutrals = { 563, 567, 592, 600, 648 };
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unsigned __int32 Absolute_Sequence_Activity = Sequence_Activity - 563;
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if (Absolute_Sequence_Activity <= 29)
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{
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return (536870929 & (1 << (Absolute_Sequence_Activity & 31))) != 0;
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}
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return (Sequence_Activity == 600) + (Sequence_Activity == 648);
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};
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if (Is_Neutral() == 1)
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if (Neutrals.contains(*(__int32*)((unsigned __int32)Entity + 4688)) == 1)
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{
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Damage = __builtin_inff();
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}
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@ -213,7 +201,7 @@ void __thiscall Perform_Trace(void* Stack)
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{
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if (Is_Sniper_Rifle * Realism == 0)
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{
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Damage = 450;
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Damage = 450.f;
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}
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}
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else
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@ -265,7 +253,7 @@ void __thiscall Perform_Trace(void* Stack)
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{
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if (*(void**)((unsigned __int32)Entity + 8040) != INVALID_HANDLE_VALUE)
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{
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if (Damage > 50)
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if (Damage > 50.f)
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{
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__int8 Competitive = ('v' - Mode[0] ^ Mode[0] - 's') == 3;
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@ -285,7 +273,7 @@ void __thiscall Perform_Trace(void* Stack)
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if (Damage != __builtin_inff())
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{
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Damage = (__int32)(Damage + 1.f * (Damage < 1));
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Damage = (__int32)(Damage + 1.f * (Damage < 1.f));
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if (Raw_Identifier == 276)
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{
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@ -2,12 +2,8 @@ void* Original_Play_Footstep_Sound_Caller;
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void __thiscall Redirected_Play_Footstep_Sound(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6)
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{
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void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
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if (*(__int8*)((unsigned __int32)Prediction + 8) > *(__int8*)((unsigned __int32)Prediction + 24))
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if (*(__int8*)((unsigned __int32)Client_Module + 8072736) <= *(__int8*)((unsigned __int32)Client_Module + 8072752))
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{
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return;
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(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
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}
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(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
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}
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@ -42,6 +42,6 @@ void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_S
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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Global_Variables->Current_Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
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Global_Variables->Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
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}
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}
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@ -4,23 +4,9 @@ void __thiscall Redirected_Spawn_Grenade(void* Entity)
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{
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using Set_Size_Type = void(__thiscall*)(void* Entity, float* Minimum, float* Maximum);
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float Minimum[3] =
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{
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-16.f,
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float Minimum[3] = { -16.f, -16.f, -16.f };
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-16.f,
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-16.f
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};
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float Maximum[3] =
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{
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16.f,
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16.f,
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16.f
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};
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float Maximum[3] = { 16.f, 16.f, 16.f };
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||||
Set_Size_Type((unsigned __int32)Client_Module + 281664)(Entity, Minimum, Maximum);
|
||||
|
||||
|
225
Storm.vcxproj
225
Storm.vcxproj
@ -1,113 +1,114 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{9e56cc0a-5a40-4957-8031-ab3cc4108170}</ProjectGuid>
|
||||
<RootNamespace>Storm</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<TargetExt>.cpl</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnabled>false</VcpkgEnabled>
|
||||
</PropertyGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
|
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>false</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<DebugInformationFormat>None</DebugInformationFormat>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
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<AdditionalOptions>/Zc:threadSafeInit- /clang:-fno-unwind-tables -Wno-multichar -Wno-microsoft-goto %(AdditionalOptions)</AdditionalOptions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ControlFlowGuard>false</ControlFlowGuard>
|
||||
<FloatingPointExceptions>false</FloatingPointExceptions>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
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<WarningLevel>Level3</WarningLevel>
|
||||
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<StackReserveSize>
|
||||
</StackReserveSize>
|
||||
<StackCommitSize>
|
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</StackCommitSize>
|
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>false</DataExecutionPrevention>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
|
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<ClCompile Include="Entry_Point.cpp" />
|
||||
</ItemGroup>
|
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<ItemGroup>
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<ClInclude Include="Calculate_View.hpp" />
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<ClInclude Include="Process_Movement.hpp" />
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<ClInclude Include="Set_Move_Type.hpp" />
|
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<ClInclude Include="Update.hpp" />
|
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<ClInclude Include="Send_Move.hpp" />
|
||||
<ClInclude Include="Spawn_Grenade.hpp" />
|
||||
<ClInclude Include="Run_Command.hpp" />
|
||||
<ClInclude Include="Draw_Crosshair.hpp" />
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<ClInclude Include="Draw_Effect.hpp" />
|
||||
<ClInclude Include="Extended_Interface.hpp" />
|
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<ClInclude Include="Estimate_Velocity.hpp" />
|
||||
<ClInclude Include="Get_Glow_Color.hpp" />
|
||||
<ClInclude Include="Interpolate.hpp" />
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<ClInclude Include="Finish_Move.hpp" />
|
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<ClInclude Include="Move.hpp" />
|
||||
<ClInclude Include="Copy_Command.hpp" />
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<ClInclude Include="Paint.hpp" />
|
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<ClInclude Include="Perform_Trace.hpp" />
|
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<ClInclude Include="Post_Network_Data_Received.hpp" />
|
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<ClInclude Include="Item_Post_Frame.hpp" />
|
||||
<ClInclude Include="Read_Packets.hpp" />
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<ClInclude Include="Play_Footstep_Sound.hpp" />
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<ClInclude Include="Perform_Shove_Trace.hpp" />
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<ClInclude Include="Update_Animations.hpp" />
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<ClInclude Include="Write_Texture.hpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{9e56cc0a-5a40-4957-8031-ab3cc4108170}</ProjectGuid>
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||||
<RootNamespace>Storm</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
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||||
<GenerateManifest>false</GenerateManifest>
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<TargetExt>.cpl</TargetExt>
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</PropertyGroup>
|
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<PropertyGroup Label="Vcpkg">
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<VcpkgEnabled>false</VcpkgEnabled>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DebugInformationFormat>None</DebugInformationFormat>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /clang:-fno-unwind-tables -Wno-microsoft-goto %(AdditionalOptions)</AdditionalOptions>
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<StringPooling>true</StringPooling>
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<ControlFlowGuard>false</ControlFlowGuard>
|
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<ExceptionHandling>false</ExceptionHandling>
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<WarningLevel>Level3</WarningLevel>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<ForcedIncludeFiles>__msvc_all_public_headers.hpp</ForcedIncludeFiles>
|
||||
</ClCompile>
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<Link>
|
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<StackReserveSize>
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</StackReserveSize>
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<StackCommitSize>
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</StackCommitSize>
|
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
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<DataExecutionPrevention>false</DataExecutionPrevention>
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</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemGroup>
|
||||
<ClCompile Include="Entry_Point.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Calculate_View.hpp" />
|
||||
<ClInclude Include="Process_Movement.hpp" />
|
||||
<ClInclude Include="Set_Move_Type.hpp" />
|
||||
<ClInclude Include="Update.hpp" />
|
||||
<ClInclude Include="Send_Move.hpp" />
|
||||
<ClInclude Include="Spawn_Grenade.hpp" />
|
||||
<ClInclude Include="Run_Command.hpp" />
|
||||
<ClInclude Include="Draw_Crosshair.hpp" />
|
||||
<ClInclude Include="Draw_Effect.hpp" />
|
||||
<ClInclude Include="Extended_Interface.hpp" />
|
||||
<ClInclude Include="Estimate_Velocity.hpp" />
|
||||
<ClInclude Include="Get_Glow_Color.hpp" />
|
||||
<ClInclude Include="Interpolate.hpp" />
|
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<ClInclude Include="Finish_Move.hpp" />
|
||||
<ClInclude Include="Move.hpp" />
|
||||
<ClInclude Include="Copy_Command.hpp" />
|
||||
<ClInclude Include="Paint.hpp" />
|
||||
<ClInclude Include="Perform_Trace.hpp" />
|
||||
<ClInclude Include="Post_Network_Data_Received.hpp" />
|
||||
<ClInclude Include="Item_Post_Frame.hpp" />
|
||||
<ClInclude Include="Read_Packets.hpp" />
|
||||
<ClInclude Include="Play_Footstep_Sound.hpp" />
|
||||
<ClInclude Include="Perform_Shove_Trace.hpp" />
|
||||
<ClInclude Include="Update_Animations.hpp" />
|
||||
<ClInclude Include="Write_Texture.hpp" />
|
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
|
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</Project>
|
@ -2,7 +2,7 @@ struct Global_Variables_Structure
|
||||
{
|
||||
__int8 Additional_Bytes_1[12];
|
||||
|
||||
float Current_Time;
|
||||
float Time;
|
||||
|
||||
float Frame_Time;
|
||||
|
||||
@ -19,9 +19,9 @@ void Redirected_Update_Animations()
|
||||
{
|
||||
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
|
||||
|
||||
float Previous_Current_Time = Global_Variables->Current_Time;
|
||||
float Previous_Time = Global_Variables->Time;
|
||||
|
||||
Global_Variables->Current_Time = Update_Animation_Time;
|
||||
Global_Variables->Time = Update_Animation_Time;
|
||||
|
||||
float Previous_Frame_Time = Global_Variables->Frame_Time;
|
||||
|
||||
@ -54,5 +54,5 @@ void Redirected_Update_Animations()
|
||||
|
||||
Global_Variables->Frame_Time = Previous_Frame_Time;
|
||||
|
||||
Global_Variables->Current_Time = Previous_Current_Time;
|
||||
Global_Variables->Time = Previous_Time;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user