fix 'cheap' smokecloud

This commit is contained in:
explorer 2025-04-13 02:12:55 +03:00
parent 562a6d760e
commit 6c8f182ebe
13 changed files with 157 additions and 211 deletions

View File

@ -4,7 +4,5 @@ void __thiscall Redirected_Calculate_View(void* Player, void* Unknown_Parameter_
{
(decltype(&Redirected_Calculate_View)(Original_Calculate_View_Caller))(Player, Unknown_Parameter_1, Angles, Unknown_Parameter_2);
using Get_Eye_Angles_Type = float*(__thiscall*)(void* Entity);
Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), Get_Eye_Angles_Type((unsigned __int32)Client_Module + 2237296)(Player));
Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), (float*)((unsigned __int32)Player + 4996));
}

View File

@ -22,7 +22,7 @@ void* Get_Studio_Header(void* Entity)
void* Get_Hitbox_Set(Target_Structure* Target, float(*Bones)[3][4], float Time)
{
using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Current_Time);
using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Time);
if (Setup_Bones_Type((unsigned __int32)Client_Module + 246656)((void*)((unsigned __int32)Target->Self + 4), Bones, 128, 524032, Time) == 1)
{
@ -93,7 +93,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if ((Command->Buttons & 2) + *(__int8*)((unsigned __int32)Local_Player + 324) == 4)
{
Command->Move[0] = 0;
Command->Move[0] = 0.f;
if (*(void**)((unsigned __int32)Local_Player + 316) == INVALID_HANDLE_VALUE)
{
@ -269,11 +269,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if (*(void**)((unsigned __int32)Local_Player + 10008) == INVALID_HANDLE_VALUE)
{
__int8 Is_Jockey_Victim = *(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE;
if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + Is_Jockey_Victim != 0)
if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) != 0)
{
Command->Buttons |= Is_Jockey_Victim * 2;
Command->Buttons |= (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) * 2;
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
}
@ -351,7 +349,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
else
{
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Current_Time);
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Time);
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
@ -369,9 +367,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Cancelable_Shove = min(1 + (*(float*)((unsigned __int32)Weapon + 3312) == -1.f), Cancelable_Shove);
}
__int8 In_Shove = Global_Variables->Current_Time >= *(float*)((unsigned __int32)Local_Player + 7904);
__int8 In_Shove = Global_Variables->Time >= *(float*)((unsigned __int32)Local_Player + 7904);
if (Global_Variables->Current_Time >= *(float*)((unsigned __int32)Weapon + 2704))
if (Global_Variables->Time >= *(float*)((unsigned __int32)Weapon + 2704))
{
In_Shove = *(__int8*)((unsigned __int32)Weapon + 2720);
}
@ -396,11 +394,11 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
else
{
Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
if ((*(double*)((unsigned __int32)Weapon + 3392) == 0.) * Weapon_Identifier == 153)
{
Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Current_Time;
Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Time;
}
}
@ -482,24 +480,17 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
auto Target_List_Sort_Prepare = [](Target_Structure& X, Target_Structure& Y) -> __int8
auto Target_List_Sort = [](Target_Structure& X, Target_Structure& Y) -> __int8
{
return X.Priority < Y.Priority;
};
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Prepare);
auto Target_List_Sort_Finish = [](Target_Structure& X, Target_Structure& Y) -> __int8
{
if (X.Priority > Y.Priority)
if (X.Priority == Y.Priority)
{
return 1;
return X.Distance < Y.Distance;
}
return X.Distance < Y.Distance;
return X.Priority > Y.Priority;
};
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Finish);
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort);
size_t Target_Number = 0;
@ -544,7 +535,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1);
Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Time) * (Can_Attack ^ 1);
}
else
{
@ -620,7 +611,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if (Cancelable_Shove == 1)
{
float Shove_Multiplier = min((Global_Variables->Current_Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
float Shove_Multiplier = min((Global_Variables->Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
}
@ -723,7 +714,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
float Bones[128][3][4];
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Current_Time);
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Time);
if (Hitbox_Set != nullptr)
{
@ -733,7 +724,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520);
if (Interface_Penetration_Damage.Floating_Point == 0)
if (Interface_Penetration_Damage.Floating_Point == 0.f)
{
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1;
}

View File

@ -2,11 +2,9 @@ void* Original_Draw_Effect_Caller;
__int8 __thiscall Redirected_Draw_Effect(void* Effect, void* Unknown_Parameter_1, void* Unknown_Parameter_2)
{
using Get_Effect_Name_Type = char*(__thiscall*)(void* a1);
using Get_Effect_Name_Type = char*(__thiscall*)(void* Effect);
char* Effect_Name = Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8));
if (__builtin_strstr(Effect_Name, "ecloud_") == nullptr)
if (__builtin_strstr(Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423120)((void*)((unsigned __int32)Effect - 8)), "ecloud_ca") == nullptr)
{
return (decltype(&Redirected_Draw_Effect)(Original_Draw_Effect_Caller))(Effect, Unknown_Parameter_1, Unknown_Parameter_2);
}

View File

@ -2,8 +2,6 @@
#include <TlHelp32.h>
#include <cstdio>
#include "Byte_Manager/Byte_Manager.hpp"
#include "Redirection_Manager/Redirection_Manager.hpp"
@ -22,10 +20,6 @@ void* Client_Module;
#include "Update_Animations.hpp"
#include <unordered_set>
#include <unordered_map>
#include "Estimate_Velocity.hpp"
#include "Spawn_Grenade.hpp"
@ -38,8 +32,6 @@ void* Client_Module;
#include "Play_Footstep_Sound.hpp"
#include <algorithm>
#include "Finish_Move.hpp"
#include "Item_Post_Frame.hpp"
@ -54,8 +46,6 @@ void* Client_Module;
#include "Send_Move.hpp"
#include <vector>
#include "Copy_Command.hpp"
#include "Calculate_View.hpp"
@ -187,7 +177,7 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
Original_Estimate_Velocity_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 311856), (void*)Redirected_Estimate_Velocity);
unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24, 0 };
unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24 };
Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Client_Module + 245232), sizeof(Maintain_Sequence_Transitions_Bytes), Maintain_Sequence_Transitions_Bytes);

View File

@ -24,7 +24,7 @@ void Redirected_Move(float Unknown_Parameter, __int8 Final)
Fire_Events_Type((unsigned __int32)Engine_Module + 521648)();
Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Current_Time;
Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time;
Update_Animation_Type = 1;

View File

@ -77,13 +77,13 @@ void __thiscall Redirected_Paint(void* Panel)
{
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff()};
float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff() };
auto Get_Bounds = [&]() -> __int8
{
float Bones[128][3][4];
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Current_Time);
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time);
if (Hitbox_Set != nullptr)
{

View File

@ -1,10 +1,8 @@
void __thiscall Perform_Shove_Trace(void* Stack)
{
void* Entity = *(void**)((unsigned __int32)Stack + 332);
if (Entity == Perform_Trace_Target)
if (*(void**)((unsigned __int32)Stack + 332) == Perform_Trace_Target)
{
Perform_Trace_Damage = 1;
Perform_Trace_Damage = 1.f;
}
}

View File

@ -70,7 +70,7 @@ void __thiscall Perform_Trace(void* Stack)
auto Compute_Damage = [&]() -> void
{
if (Interface_Penetration_Damage.Integer == 0)
if (Interface_Penetration_Damage.Floating_Point == 0.f)
{
Perform_Trace_Damage = 1.f;
}
@ -140,7 +140,7 @@ void __thiscall Perform_Trace(void* Stack)
float Distance = Calculate_Distance_Type((unsigned __int32)Client_Module + 878608)((void*)((unsigned __int32)Local_Player + 540), Bounds);
if (Distance < 100)
if (Distance < 100.f)
{
Damage += 4.f * Damage * __builtin_powf(1.f - Distance / 100.f, 2.f);
}
@ -164,27 +164,15 @@ void __thiscall Perform_Trace(void* Stack)
{
Apply_Shotgun_Scaling();
__int8 Is_Sniper_Rifle = (Bullet_Type - 8) > 0;
__int8 Is_Sniper_Rifle = Bullet_Type > 8;
if (Group == 1)
{
if (Gender == 14)
{
auto Is_Neutral = [&]() -> __int8
{
__int32 Sequence_Activity = *(__int32*)((unsigned __int32)Entity + 4688);
static std::unordered_set<__int32> Neutrals = { 563, 567, 592, 600, 648 };
unsigned __int32 Absolute_Sequence_Activity = Sequence_Activity - 563;
if (Absolute_Sequence_Activity <= 29)
{
return (536870929 & (1 << (Absolute_Sequence_Activity & 31))) != 0;
}
return (Sequence_Activity == 600) + (Sequence_Activity == 648);
};
if (Is_Neutral() == 1)
if (Neutrals.contains(*(__int32*)((unsigned __int32)Entity + 4688)) == 1)
{
Damage = __builtin_inff();
}
@ -213,7 +201,7 @@ void __thiscall Perform_Trace(void* Stack)
{
if (Is_Sniper_Rifle * Realism == 0)
{
Damage = 450;
Damage = 450.f;
}
}
else
@ -265,7 +253,7 @@ void __thiscall Perform_Trace(void* Stack)
{
if (*(void**)((unsigned __int32)Entity + 8040) != INVALID_HANDLE_VALUE)
{
if (Damage > 50)
if (Damage > 50.f)
{
__int8 Competitive = ('v' - Mode[0] ^ Mode[0] - 's') == 3;
@ -285,7 +273,7 @@ void __thiscall Perform_Trace(void* Stack)
if (Damage != __builtin_inff())
{
Damage = (__int32)(Damage + 1.f * (Damage < 1));
Damage = (__int32)(Damage + 1.f * (Damage < 1.f));
if (Raw_Identifier == 276)
{

View File

@ -2,12 +2,8 @@ void* Original_Play_Footstep_Sound_Caller;
void __thiscall Redirected_Play_Footstep_Sound(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6)
{
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
if (*(__int8*)((unsigned __int32)Prediction + 8) > *(__int8*)((unsigned __int32)Prediction + 24))
if (*(__int8*)((unsigned __int32)Client_Module + 8072736) <= *(__int8*)((unsigned __int32)Client_Module + 8072752))
{
return;
(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
}
(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
}

View File

@ -42,6 +42,6 @@ void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_S
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
Global_Variables->Current_Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
Global_Variables->Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
}
}

View File

@ -4,23 +4,9 @@ void __thiscall Redirected_Spawn_Grenade(void* Entity)
{
using Set_Size_Type = void(__thiscall*)(void* Entity, float* Minimum, float* Maximum);
float Minimum[3] =
{
-16.f,
float Minimum[3] = { -16.f, -16.f, -16.f };
-16.f,
-16.f
};
float Maximum[3] =
{
16.f,
16.f,
16.f
};
float Maximum[3] = { 16.f, 16.f, 16.f };
Set_Size_Type((unsigned __int32)Client_Module + 281664)(Entity, Minimum, Maximum);

View File

@ -1,113 +1,114 @@
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View File

@ -2,7 +2,7 @@ struct Global_Variables_Structure
{
__int8 Additional_Bytes_1[12];
float Current_Time;
float Time;
float Frame_Time;
@ -19,9 +19,9 @@ void Redirected_Update_Animations()
{
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
float Previous_Current_Time = Global_Variables->Current_Time;
float Previous_Time = Global_Variables->Time;
Global_Variables->Current_Time = Update_Animation_Time;
Global_Variables->Time = Update_Animation_Time;
float Previous_Frame_Time = Global_Variables->Frame_Time;
@ -54,5 +54,5 @@ void Redirected_Update_Animations()
Global_Variables->Frame_Time = Previous_Frame_Time;
Global_Variables->Current_Time = Previous_Current_Time;
Global_Variables->Time = Previous_Time;
}