some progress on prediction redesignment

This commit is contained in:
explorer
2024-10-21 06:13:28 +03:00
parent cd2b23d069
commit 924e32b297
10 changed files with 84 additions and 78 deletions

View File

@ -39,6 +39,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Extended_Command->Extra_Commands = 0;
Extended_Command->Sequence_Shift = 0;
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
@ -57,8 +59,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
*(__int32*)((unsigned __int32)Local_Player + 20) = 0;
if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0)
{
float Move_Angles[3] =
@ -177,19 +177,24 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
auto Sequence_Shift = [&](__int32 Reserve)
{
if (Extra_Commands < 1)
if (Extra_Commands < 1) //td: should work on it
{
__int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) + ~-150) / 150 * 150 + (Reserve * 150);
if (Sequence_Shift > 0)
{
*(__int32*)((unsigned __int32)Network_Channel + 8) += Sequence_Shift;
Extended_Command->Sequence_Shift = Sequence_Shift;
}
}
*(__int32*)((unsigned __int32)Local_Player + 20) = 1 + (Reserve > 0);
};
if (GetKeyState(VK_INSERT) < 0)
{
Sequence_Shift(2);
}
if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3)
{
if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 1)
@ -203,7 +208,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if (*(void**)((unsigned __int32)Local_Player + 10008) != INVALID_HANDLE_VALUE)
{
Sequence_Shift(150);
Sequence_Shift(2);
}
}
}
@ -211,27 +216,34 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800 * Global_Variables->Interval_Per_Tick >= 560) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
{
Command->Buttons &= ~10241;
Sequence_Shift(150);
Sequence_Shift(2);
}
else
{
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
//will be used later for reprediction
auto Predict = [&]() -> void
{
Run_Prediction();
{
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
*(__int8*)((unsigned __int32)Prediction + 8) = 1;
*(__int8*)((unsigned __int32)Prediction + 8) = 1;
*(__int8*)((unsigned __int32)Prediction + 24) = 0;
*(__int8*)((unsigned __int32)Prediction + 24) = 0;
using Set_Host_Type = void(__thiscall*)(void* Move_Helper, void* Player);
using Set_Host_Type = void(__thiscall*)(void* Move_Helper, void* Player);
Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), Local_Player);
Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), Local_Player);
Redirected_Run_Command(Prediction, Local_Player, Command, (void*)((unsigned __int32)Client_Module + 7174888));
Redirected_Run_Command(Prediction, Local_Player, Command, (void*)((unsigned __int32)Client_Module + 7174888));
Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), nullptr);
Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), nullptr);
*(__int8*)((unsigned __int32)Prediction + 8) = 0;
*(__int8*)((unsigned __int32)Prediction + 8) = 0;
}
};
Predict();
__int32 Block_Buttons = 2049;
@ -358,7 +370,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
__int8 Healing = *(__int32*)((unsigned __int32)Local_Player + 7080) == 1;
__int32 Action = *(__int32*)((unsigned __int32)Local_Player + 7080);
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
@ -384,7 +396,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int8 Forced = 0;
if ((Is_Melee + Reloading) * (Healing + Reviving ^ 1) != 0)
if ((Is_Melee + Reloading) * (Action + Reviving ^ 1) != 0)
{
if ((Target->Identifier ^ 72) % 348 >= 72)
{
@ -410,9 +422,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
{
using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
using Get_Center_Type = float*(__thiscall*)(void* Entity);
float* Target_Origin = Get_Center_Type((unsigned __int32)Client_Module + 114400)(Target->Self);
float* Target_Origin = Get_Center(Target->Self);
float Direction[3] =
{
@ -439,7 +449,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if (Perform_Trace_Damage == 1)
{
if (Healing == 0)
if (Action == 0)
{
Command->Tick_Number = Target->Tick_Number;