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some progress on prediction redesignment
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@ -291,6 +291,9 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
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Byte_Manager::Set_Bytes(1, (void*)((unsigned __int32)Client_Module + 2655546), 1, 216);
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*(void**)((unsigned __int32)Client_Module + 8115120) = (void*)((unsigned __int32)Client_Module + 955708);
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//rem: there is annoying "power bounce" effect (extremely noticeable with broken lerp)
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//actually it's m_duckUntilOnGround
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}
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_putws(L"[ + ] Paint");
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