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45
Update_Animations.hpp
Normal file
45
Update_Animations.hpp
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float Update_Animation_Time;
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__int8 Update_Animation_Type;
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void __cdecl Redirected_Update_Animations()
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{
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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float Previous_Current_Time = Global_Variables->Current_Time;
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Global_Variables->Current_Time = Update_Animation_Time;
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float Previous_Frame_Time = Global_Variables->Frame_Time;
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Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type;
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__int32 Entity_Number = 0;
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Traverse_Animation_List_Label:
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{
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if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624))
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{
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void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612);
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if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0)
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{
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void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
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*(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time;
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using Update_Animation_Type = void(__thiscall**)(void* Entity);
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(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
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}
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Entity_Number += 1;
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goto Traverse_Animation_List_Label;
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}
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}
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Global_Variables->Frame_Time = Previous_Frame_Time;
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Global_Variables->Current_Time = Previous_Current_Time;
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}
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