mirror of
https://github.com/qwertyuiop3/Storm.git
synced 2025-07-18 09:27:56 +08:00
eliminate m_flStamina induced errors as spitter
for whatever reason m_flStamina inside of C_SpitAbility::UpdateAbility gets pinned at 3000.f (extreme latency concern? or just typo) which in result softlocks C_TerrorPlayer::IsImmobilized for moment ability is updated it does seems as logic remnant before buffering of 1000.f got implemented (C_TerrorPlayer::IsImmobilized tests for >2000.f) which is needed to keep m_flStamina predicted rather than networked... applying same logic but once solves problem hopefully i'm not breaking things by omitting m_zombieClass lol on side note i've thought about adding infinite spit but unfortunately projectiles are using timer-based acceleration revert: prevent buffer underrun on ack build-up (only for css)
This commit is contained in:
@ -12,4 +12,11 @@ void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Playe
|
||||
}
|
||||
|
||||
(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
|
||||
|
||||
void* Ability = *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Player + 7892) & 4095) - 4097) << 4));
|
||||
|
||||
if (Ability != nullptr)
|
||||
{
|
||||
*(float*)((unsigned __int32)Ability + 1636) = 0.f;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user