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@ -37,11 +37,11 @@ Interface_Structure Interface_Storm_Speed;
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void Implement_Extended_Interface()
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{
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auto Create_Console_Interface = [](Interface_Structure* Interface, char* Name, char* Value, void* Handler)
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auto Create_Interface = [](Interface_Structure* Interface, char* Name, char* Value, void* Handler)
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{
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using Create_Console_Variable_Type = void(__thiscall*)(Interface_Structure* Interface, char* Name, char* Value, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Handler);
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using Create_Variable_Type = void(__thiscall*)(Interface_Structure* Interface, char* Name, char* Value, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Handler);
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Create_Console_Variable_Type((unsigned __int32)Engine_Module + 2636368)(Interface, Name, Value, nullptr, nullptr, Handler);
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Create_Variable_Type((unsigned __int32)Engine_Module + 2636368)(Interface, Name, Value, nullptr, nullptr, Handler);
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*(__int32*)((unsigned __int32)Interface + 20) &= ~10;
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@ -50,29 +50,29 @@ void Implement_Extended_Interface()
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#define Pointer_Name(Interface) &Interface, (char*)#Interface + 10
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Create_Console_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"4", nullptr);
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Create_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"4", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr);
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Create_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr);
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Create_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr);
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Create_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);
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Create_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr);
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Create_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"12", nullptr);
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Create_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"12", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr);
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Create_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Storm_Rotation_Radius), (char*)"24", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Rotation_Radius), (char*)"24", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Storm_Radius), (char*)"8", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Radius), (char*)"8", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Storm_Segments), (char*)"12", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Segments), (char*)"12", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Storm_Iterations), (char*)"16", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Iterations), (char*)"16", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Storm_Speed), (char*)"512", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Speed), (char*)"512", nullptr);
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}
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