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optional intersection testing. mindamage is next
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@ -59,10 +59,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0)
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{
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using Run_Prediction_Type = void(__cdecl*)();
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Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
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float Move_Angles[3] =
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{
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Command->Angles[0],
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@ -201,9 +197,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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{
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if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800 * Global_Variables->Interval_Per_Tick >= 560) + (*(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708)) != 0)
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{
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Sequence_Shift(2);
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Command->Buttons &= ~10241;
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Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
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Sequence_Shift(2);
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}
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else
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{
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