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optional intersection testing. mindamage is next
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@ -23,6 +23,8 @@ Interface_Structure Interface_Riot_Deprioritize;
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Interface_Structure Interface_Penetrate_Teammates;
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Interface_Structure Interface_Aim_Intersection;
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Interface_Structure Interface_Equipment_Distance;
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Interface_Structure Interface_Storm_Rotation_Radius;
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@ -60,6 +62,8 @@ void Implement_Extended_Interface()
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Create_Console_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Storm_Rotation_Radius), (char*)"24", nullptr);
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