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revert to old approach
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time [^\S\r\n]+(?=\r?$)
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@ -7,14 +7,14 @@ void __thiscall Redirected_Spawn_Grenade(void* Entity)
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float Minimum[3] =
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{
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-16.f,
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-16.f,
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-16.f
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};
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float Maximum[3] =
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{
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{
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16.f,
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16.f,
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