mirror of
https://github.com/AndroidAudioMods/ViPERFX_RE.git
synced 2025-06-08 10:39:29 +08:00
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
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//
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// Created by mart on 7/28/21.
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//
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#include "DepthSurround.h"
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#include <cstring>
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#include <cmath>
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#include "../constants.h"
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DepthSurround::DepthSurround() {
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this->strength = 0;
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this->enabled = false;
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this->strengthAtLeast500 = false;
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this->gain = 0;
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memset(&this->prev, 0, 2 * sizeof(float));
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SetSamplingRate(DEFAULT_SAMPLERATE);
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RefreshStrength(this->strength);
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}
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void DepthSurround::Process(float *samples, uint32_t size) {
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if (this->enabled) {
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if (!this->strengthAtLeast500) {
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for (int i = 0; i < size; i++) {
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float sampleLeft = samples[2*i];
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float sampleRight = samples[2*i+1];
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this->prev[0] = this->gain * this->delay[0].ProcessSample(sampleLeft + this->prev[1]);
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this->prev[1] = this->gain * this->delay[1].ProcessSample(sampleRight + this->prev[0]);
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float l = this->prev[0] + sampleLeft;
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float r = this->prev[1] + sampleRight;
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float diff = (l - r) / 2.f;
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float avg = (l + r) / 2.f;
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float avgOut = this->highpass.ProcessSample(diff);
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samples[2*i] = avg + (diff - avgOut);
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samples[2*i+1] = avg - (diff - avgOut);
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}
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} else {
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for (int i = 0; i < size; i++) {
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float sampleLeft = samples[2*i];
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float sampleRight = samples[2*i+1];
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this->prev[0] = this->gain * this->delay[0].ProcessSample(sampleLeft + this->prev[1]);
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this->prev[1] = -this->gain * this->delay[1].ProcessSample(sampleRight + this->prev[0]);
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float l = this->prev[0] + sampleLeft;
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float r = this->prev[1] + sampleRight;
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float diff = (l - r) / 2.f;
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float avg = (l + r) / 2.f;
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float avgOut = this->highpass.ProcessSample(diff);
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samples[2*i] = avg + (diff - avgOut);
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samples[2*i+1] = avg - (diff - avgOut);
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}
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}
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}
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}
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void DepthSurround::RefreshStrength(short strength) {
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this->strengthAtLeast500 = strength >= 500;
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this->enabled = strength != 0;
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if (strength != 0) {
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float _gain = powf(10.f,((strength / 1000.f) * 10.f - 15.f) / 20.f);
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if (fabsf(_gain) > 1.f) {
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_gain = 1.f;
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}
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this->gain = _gain;
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} else {
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this->gain = 0;
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}
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}
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void DepthSurround::SetSamplingRate(uint32_t samplerate) {
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this->delay[0].SetParameters(samplerate, 0.02);
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this->delay[1].SetParameters(samplerate, 0.014);
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this->highpass.SetHighPassParameter(800.f, samplerate, -11.0f, 0.72f, 0);
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memset(&this->prev, 0, 2 * sizeof(float));
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}
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void DepthSurround::SetStrength(short strength) {
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this->strength = strength;
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RefreshStrength(strength);
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}
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