ViPERFX_RE/src/viper/effects/ViPERBass.h

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#pragma once
#include <cstdint>
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#include "../utils/Biquad.h"
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#include "../utils/Subwoofer.h"
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#include "../utils/WaveBuffer.h"
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#include "../utils/Polyphase.h"
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// Iscle: Verified with the latest version at 13/12/2022
class ViPERBass {
public:
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enum ProcessMode {
NATURAL_BASS = 0,
PURE_BASS_PLUS = 1,
SUBWOOFER = 2,
};
ViPERBass();
~ViPERBass();
void Process(float *samples, uint32_t size);
void Reset();
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void SetBassFactor(float bassFactor);
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void SetEnable(bool enable);
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void SetProcessMode(ProcessMode processMode);
void SetSamplingRate(uint32_t samplingRate);
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void SetSpeaker(uint32_t speaker);
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private:
Polyphase *polyphase;
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Biquad *biquad;
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Subwoofer *subwoofer;
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WaveBuffer *waveBuffer;
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bool enable;
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ProcessMode processMode;
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uint32_t samplingRate;
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float samplingRatePeriod;
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float antiPop;
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uint32_t speaker;
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float bassFactor;
};