ViPERFX_RE/src/cpp/viper/effects/Reverberation.cpp

71 lines
1.4 KiB
C++
Raw Normal View History

2021-07-28 00:54:15 +02:00
//
// Created by mart on 7/28/21.
//
#include "Reverberation.h"
#include "../constants.h"
Reverberation::Reverberation() {
this->roomsize = 0.f;
this->width = 0.f;
this->damp = 0.f;
this->wet = 0.f;
this->dry = 0.5f;
this->model.SetRoomSize(0.f);
this->model.SetWidth(0.f);
this->model.SetDamp(0.f);
this->model.SetWet(0.f);
this->model.SetDry(0.5f);
this->samplerate = DEFAULT_SAMPLERATE;
this->enabled = false;
}
void Reverberation::Reset() {
this->model.Reset();
}
void Reverberation::Process(float *buffer, uint32_t size) {
if (this->enabled) {
this->model.ProcessReplace(buffer, &buffer[1], size);
}
}
void Reverberation::SetEnable(bool enable) {
if (!this->enabled && enable) {
Reset();
}
this->enabled = enable;
}
void Reverberation::SetRoomSize(float value) {
this->roomsize = value;
this->model.SetRoomSize(value);
}
void Reverberation::SetDamp(float value) {
this->damp = value;
this->model.SetDamp(value);
}
void Reverberation::SetWet(float value) {
this->wet = value;
this->model.SetWet(value);
}
void Reverberation::SetDry(float value) {
this->dry = value;
this->model.SetDry(value);
}
void Reverberation::SetWidth(float value) {
this->width = value;
this->model.SetWidth(value);
}
void Reverberation::SetSamplingRate(uint32_t value) {
this->samplerate = value;
this->model.Reset();
}