ViPERFX_RE/CMakeLists.txt

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CMake
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2021-02-13 15:32:09 +01:00
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.10.2)
# Declares and names the project.
project("viper")
file(GLOB EFFECTS src/effects/*.cpp)
file(GLOB UTIL src/util/*.cpp)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
libv4a_fx
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/ProcessUnit_FX.cpp
${EFFECTS}
${UTIL} src/data.h)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
libv4a_fx)