DynamicBass and DynamicSystem

This commit is contained in:
Martijn 2021-07-28 14:20:36 +02:00
parent c9453995e5
commit 7898ffef45
6 changed files with 219 additions and 15 deletions

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@ -20,6 +20,7 @@ set(FILES
# Effects
src/effects/Cure.cpp
src/effects/DynamicSystem.cpp
src/effects/Reverberation.cpp
src/effects/TubeSimulator.cpp
@ -29,6 +30,7 @@ set(FILES
src/utils/CRevModel.cpp
src/utils/Crossfeed.cpp
src/utils/DepthSurround.cpp
src/utils/DynamicBass.cpp
src/utils/FixedBiquad.cpp
src/utils/IIR_1st.cpp
src/utils/IIR_NOrder_BW_BP.cpp

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@ -0,0 +1,49 @@
//
// Created by mart on 7/28/21.
//
#include "DynamicSystem.h"
#include "../constants.h"
DynamicSystem::DynamicSystem() {
this->enabled = false;
this->samplerate = DEFAULT_SAMPLERATE;
this->bass.SetSamplingRate(this->samplerate);
this->bass.Reset();
}
void DynamicSystem::Process(float* samples, uint32_t size) {
if (this->enabled) {
this->bass.FilterSamples(samples, size);
}
}
void DynamicSystem::Reset() {
this->bass.SetSamplingRate(this->samplerate);
this->bass.Reset();
}
void DynamicSystem::SetBassGain(float gain) {
this->bass.SetBassGain(gain);
}
void DynamicSystem::SetEnable(bool enable) {
this->enabled = enable;
}
void DynamicSystem::SetSideGain(float gainX, float gainY) {
this->bass.SetSideGain(gainX, gainY);
}
void DynamicSystem::SetXCoeffs(uint32_t low, uint32_t high) {
this->bass.SetFilterXPassFrequency(low, high);
}
void DynamicSystem::SetYCoeffs(uint32_t low, uint32_t high) {
this->bass.SetFilterYPassFrequency(low, high);
}
void DynamicSystem::SetSamplingRate(uint32_t samplerate) {
this->samplerate = samplerate;
this->bass.SetSamplingRate(samplerate);
}

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@ -0,0 +1,29 @@
//
// Created by mart on 7/28/21.
//
#pragma once
#include <cstdint>
#include "../utils/DynamicBass.h"
class DynamicSystem {
public:
DynamicSystem();
void Process(float* samples, uint32_t size);
void Reset();
void SetBassGain(float gain);
void SetEnable(bool enable);
void SetSideGain(float gainX, float gainY);
void SetXCoeffs(uint32_t low, uint32_t high);
void SetYCoeffs(uint32_t low, uint32_t high);
void SetSamplingRate(uint32_t samplerate);
DynamicBass bass;
uint32_t samplerate;
bool enabled;
};

91
src/utils/DynamicBass.cpp Normal file
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@ -0,0 +1,91 @@
//
// Created by mart on 7/28/21.
//
#include "DynamicBass.h"
#include "../constants.h"
DynamicBass::DynamicBass() {
this->qPeak = 0;
SetSamplingRate(DEFAULT_SAMPLERATE);
this->bassGain = 1.f;
this->sideGainX = 1.f;
this->sideGainY = 1.f;
this->lowFreqX = 120;
this->highFreqX = 80;
this->lowFreqY = 40;
this->highFreqY = this->samplerate / 4.f;
this->filterX.SetPassFilter(this->lowFreqX, this->highFreqX);
this->filterY.SetPassFilter(this->lowFreqY, this->highFreqY);
this->lowPass.SetLowPassParameter(55.f, this->samplerate, this->qPeak / 666.f + 0.5f)
}
void DynamicBass::Reset() {
this->filterX.Reset();
this->filterY.Reset();
this->lowPass.SetLowPassParameter(55.f, this->samplerate, this->qPeak / 666.f + 0.5f)
}
void DynamicBass::FilterSamples(float *samples, uint32_t size) {
if (this->lowFreqX <= 120) {
for (int i = 0; i < size; i++) {
int left = samples[2*i];
int right = samples[2*i+1];
int avg = this->lowPass.ProcessSample(left + right);
samples[2*i] = left + avg;
samples[2*i+1] = right + avg;
}
} else {
for (int i = 0; i < size; i++) {
float x1, x2, x3, x4, x5, x6, y1, y2, y3, y4, y5, y6;
this->filterX.DoFilterLeft(samples[2*i], &x1, &x2, &x3);
this->filterX.DoFilterRight(samples[2*i+1], &x4, &x5, &x6);
this->filterY.DoFilterLeft(this->bassGain * x1, &y1, &y2, &y3);
this->filterY.DoFilterRight(this->bassGain * x4, &y4, &y5, &y6);
samples[2*i] = x2 + y3 + this->sideGainX * y2 + this->sideGainY * y1 + x3;
samples[2*i+1] = x5 + y6 + this->sideGainX * y5 + this->sideGainY * y4 + x6;
}
}
}
void DynamicBass::SetBassGain(float gain) {
this->bassGain = gain;
this->qPeak = (gain - 1.f) / 20.f * 1600.f;
if (this->qPeak > 1600.f) {
this->qPeak = 1600.f;
}
this->lowPass.SetLowPassParameter(55.f, this->samplerate, this->qPeak / 666.f + 0.5f);
}
void DynamicBass::SetSideGain(float gainX, float gainY) {
this->sideGainX = gainX;
this->sideGainY = gainY;
}
void DynamicBass::SetFilterXPassFrequency(uint32_t low, uint32_t high) {
this->lowFreqX = low;
this->highFreqX = high;
this->filterX.SetPassFilter(low, high);
this->filterX.SetSamplingRate(this->samplerate);
this->lowPass.SetLowPassParameter(55.f, this->samplerate, this->qPeak / 666.f + 0.5f);
}
void DynamicBass::SetFilterYPassFrequency(uint32_t low, uint32_t high) {
this->lowFreqY = low;
this->highFreqY = high;
this->filterY.SetPassFilter(low, high);
this->filterY.SetSamplingRate(this->samplerate);
this->lowPass.SetLowPassParameter(55.f, this->samplerate, this->qPeak / 666.f + 0.5f);
}
void DynamicBass::SetSamplingRate(uint32_t samplerate) {
this->samplerate = samplerate;
this->filterX.SetSamplingRate(samplerate);
this->filterY.SetSamplingRate(samplerate);
this->lowPass.SetLowPassParameter(55.f, samplerate, this->qPeak / 666.f + 0.5f);
}

33
src/utils/DynamicBass.h Normal file
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@ -0,0 +1,33 @@
//
// Created by mart on 7/28/21.
//
#pragma once
#include <cstdint>
#include "PolesFilter.h"
#include "FixedBiquad.h"
class DynamicBass {
public:
DynamicBass();
void FilterSamples(float* samples, uint32_t size);
void Reset();
void SetBassGain(float gain);
void SetFilterXPassFrequency(uint32_t low, uint32_t high);
void SetFilterYPassFrequency(uint32_t low, uint32_t high);
void SetSamplingRate(uint32_t samplerate);
void SetSideGain(float gainX, float gainY);
uint32_t lowFreqX, highFreqX;
uint32_t lowFreqY, highFreqY;
uint32_t samplerate;
uint32_t qPeak;
float bassGain;
float sideGainX, sideGainY;
PolesFilter filterX;
PolesFilter filterY;
FixedBiquad lowPass;
};

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@ -29,24 +29,24 @@ void PolesFilter::UpdateCoeff() {
}
inline void DoFilterSide(channel* side, float sample, float* out1, float* out2, float* out3) {
float oldestSampleIn = this->in[2];
this->in[2] = this->in[1];
this->in[1] = this->in[0];
this->in[0] = sample;
float oldestSampleIn = side->in[2];
side->in[2] = side->in[1];
side->in[1] = side->in[0];
side->in[0] = sample;
channel->x[0] += channel->lower_angle * (sample - channel->x[0]);
channel->x[1] += channel->lower_angle * (channel->x[0] - channel->x[1]);
channel->x[2] += channel->lower_angle * (channel->x[1] - channel->x[2]);
channel->x[3] += channel->lower_angle * (channel->x[2] - channel->x[3]);
side->x[0] += side->lower_angle * (sample - side->x[0]);
side->x[1] += side->lower_angle * (side->x[0] - side->x[1]);
side->x[2] += side->lower_angle * (side->x[1] - side->x[2]);
side->x[3] += side->lower_angle * (side->x[2] - side->x[3]);
channel->y[0] += channel->upper_angle * (sample - channel->y[0]);
channel->y[1] += channel->upper_angle * (channel->y[0] - channel->y[1]);
channel->y[2] += channel->upper_angle * (channel->y[1] - channel->y[2]);
channel->y[3] += channel->upper_angle * (channel->y[2] - channel->y[3]);
side->y[0] += side->upper_angle * (sample - side->y[0]);
side->y[1] += side->upper_angle * (side->y[0] - side->y[1]);
side->y[2] += side->upper_angle * (side->y[1] - side->y[2]);
side->y[3] += side->upper_angle * (side->y[2] - side->y[3]);
*out1 = channel->x[3];
*out2 = oldestSampleIn - channel->y[3];
*out3 = channel->y[3] - channel->x[3];
*out1 = side->x[3];
*out2 = oldestSampleIn - side->y[3];
*out3 = side->y[3] - side->x[3];
}
void PolesFilter::DoFilterLeft(float sample, float *out1, float *out2, float *out3) {