mirror of
https://github.com/AndroidAudioMods/ViPERFX_RE.git
synced 2025-06-23 00:32:25 +08:00
Improved interface
Not all effects are implemented. Untested.
This commit is contained in:
@ -8,7 +8,9 @@ ViPER::ViPER() :
|
||||
samplingRate(VIPER_DEFAULT_SAMPLING_RATE),
|
||||
adaptiveBuffer(AdaptiveBuffer(2, 4096)),
|
||||
waveBuffer(WaveBuffer(2, 4096)),
|
||||
iirFilter(IIRFilter(10)) {
|
||||
iirFilter(IIRFilter(10)),
|
||||
gainL(1.0),
|
||||
gainR(1.0) {
|
||||
VIPER_LOGI("Welcome to ViPER FX");
|
||||
VIPER_LOGI("Current version is %d", VIPER_VERSION);
|
||||
|
||||
@ -82,11 +84,6 @@ ViPER::ViPER() :
|
||||
for (auto &softwareLimiter: this->softwareLimiters) {
|
||||
softwareLimiter.Reset();
|
||||
}
|
||||
|
||||
this->frameScale = 1.0;
|
||||
this->leftPan = 1.0;
|
||||
this->rightPan = 1.0;
|
||||
this->frameCount = 0;
|
||||
}
|
||||
|
||||
void ViPER::process(std::vector<float>& buffer, uint32_t size) {
|
||||
@ -153,12 +150,8 @@ void ViPER::process(std::vector<float>& buffer, uint32_t size) {
|
||||
this->tubeSimulator.TubeProcess(tmpBuf, size);
|
||||
this->analogX.Process(tmpBuf, tmpBufSize);
|
||||
|
||||
if (this->frameScale != 1.0) {
|
||||
this->adaptiveBuffer.ScaleFrames(this->frameScale);
|
||||
}
|
||||
|
||||
if (this->leftPan < 1.0 || this->rightPan < 1.0) {
|
||||
this->adaptiveBuffer.PanFrames(this->leftPan, this->rightPan);
|
||||
if (this->gainL != 1.0f || this->gainR != 1.0f) {
|
||||
this->adaptiveBuffer.SetGain(this->gainL, this->gainR);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < tmpBufSize * 2; i += 2) {
|
||||
@ -180,310 +173,255 @@ void ViPER::process(std::vector<float>& buffer, uint32_t size) {
|
||||
memset(buffer.data(), 0, (size - tmpBufSize) * sizeof(float));
|
||||
}
|
||||
|
||||
void ViPER::DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize,
|
||||
signed char *arr) {
|
||||
VIPER_LOGD("Dispatch command: %d, %d, %d, %d, %d, %d, %p", param, val1, val2, val3, val4, arrSize, arr);
|
||||
switch (param) {
|
||||
case PARAM_SET_RESET_STATUS: {
|
||||
this->resetAllEffects();
|
||||
break;
|
||||
}
|
||||
case PARAM_CONVOLUTION_ENABLE: {
|
||||
//void ViPER::DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize,
|
||||
// signed char *arr) {
|
||||
// VIPER_LOGD("Dispatch command: %d, %d, %d, %d, %d, %d, %p", param, val1, val2, val3, val4, arrSize, arr);
|
||||
// switch (param) {
|
||||
// case PARAM_SET_RESET_STATUS: {
|
||||
// this->reset();
|
||||
// break;
|
||||
// }
|
||||
// case PARAM_CONVOLUTION_ENABLE: {
|
||||
// this->convolver.SetEnabled(val1 != 0);
|
||||
break;
|
||||
} // 0x10002
|
||||
case PARAM_CONVOLUTION_PREPARE_BUFFER: {
|
||||
break;
|
||||
} // 0x10004
|
||||
case PARAM_CONVOLUTION_SET_BUFFER: {
|
||||
break;
|
||||
} // 0x10005
|
||||
case PARAM_CONVOLUTION_COMMIT_BUFFER: {
|
||||
break;
|
||||
} // 0x10006
|
||||
case PARAM_CONVOLUTION_CROSS_CHANNEL: {
|
||||
this->convolver.SetCrossChannel((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10007
|
||||
case PARAM_HEADPHONE_SURROUND_ENABLE: {
|
||||
this->vhe.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10008
|
||||
case PARAM_HEADPHONE_SURROUND_STRENGTH: {
|
||||
this->vhe.SetEffectLevel(val1);
|
||||
break;
|
||||
} // 0x10009
|
||||
case PARAM_DDC_ENABLE: {
|
||||
this->viperDdc.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1000A
|
||||
case PARAM_DDC_COEFFICIENTS: {
|
||||
this->viperDdc.SetCoeffs(arrSize, (float *) arr, (float *) (arr + arrSize * sizeof(float)));
|
||||
break;
|
||||
} // 0x1000B
|
||||
case PARAM_SPECTRUM_EXTENSION_ENABLE: {
|
||||
this->spectrumExtend.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1000C
|
||||
case PARAM_SPECTRUM_EXTENSION_BARK: {
|
||||
this->spectrumExtend.SetReferenceFrequency(val1);
|
||||
break;
|
||||
} // 0x1000D
|
||||
case PARAM_SPECTRUM_EXTENSION_BARK_RECONSTRUCT: {
|
||||
this->spectrumExtend.SetExciter((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1000E
|
||||
case PARAM_FIR_EQUALIZER_ENABLE: {
|
||||
this->iirFilter.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1000F
|
||||
case PARAM_FIR_EQUALIZER_BAND_LEVEL: {
|
||||
this->iirFilter.SetBandLevel((uint32_t) val1, (float) val2 / 100.0f);
|
||||
break;
|
||||
} // 0x10010
|
||||
case PARAM_FIELD_SURROUND_ENABLE: {
|
||||
this->colorfulMusic.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10011
|
||||
case PARAM_FIELD_SURROUND_WIDENING: {
|
||||
this->colorfulMusic.SetWidenValue((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10012
|
||||
case PARAM_FIELD_SURROUND_MID_IMAGE: {
|
||||
this->colorfulMusic.SetMidImageValue((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10013
|
||||
case PARAM_FIELD_SURROUND_DEPTH: {
|
||||
this->colorfulMusic.SetDepthValue((short) val1);
|
||||
break;
|
||||
} // 0x10014
|
||||
case PARAM_DIFFERENTIAL_SURROUND_ENABLE: {
|
||||
this->diffSurround.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10015
|
||||
case PARAM_DIFFERENTIAL_SURROUND_DELAY: {
|
||||
this->diffSurround.SetDelayTime((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10016
|
||||
case PARAM_REVERBERATION_ENABLE: {
|
||||
this->reverberation.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10017
|
||||
case PARAM_REVERBERATION_ROOM_SIZE: {
|
||||
this->reverberation.SetRoomSize((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10018
|
||||
case PARAM_REVERBERATION_ROOM_WIDTH: {
|
||||
this->reverberation.SetWidth((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10019
|
||||
case PARAM_REVERBERATION_ROOM_DAMPENING: {
|
||||
this->reverberation.SetDamp((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1001A
|
||||
case PARAM_REVERBERATION_ROOM_WET_SIGNAL: {
|
||||
this->reverberation.SetWet((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1001B
|
||||
case PARAM_REVERBERATION_ROOM_DRY_SIGNAL: {
|
||||
this->reverberation.SetDry((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1001C
|
||||
case PARAM_AUTOMATIC_GAIN_CONTROL_ENABLE: {
|
||||
this->playbackGain.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1001D
|
||||
case PARAM_AUTOMATIC_GAIN_CONTROL_RATIO: {
|
||||
this->playbackGain.SetRatio((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1001E
|
||||
case PARAM_AUTOMATIC_GAIN_CONTROL_VOLUME: {
|
||||
this->playbackGain.SetVolume((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1001F
|
||||
case PARAM_AUTOMATIC_GAIN_CONTROL_MAX_SCALER: {
|
||||
this->playbackGain.SetMaxGainFactor((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10020
|
||||
case PARAM_DYNAMIC_SYSTEM_ENABLE: {
|
||||
this->dynamicSystem.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10021
|
||||
case PARAM_DYNAMIC_SYSTEM_X_COEFFICIENTS: {
|
||||
this->dynamicSystem.SetXCoeffs(val1, val2);
|
||||
break;
|
||||
} // 0x10022
|
||||
case PARAM_DYNAMIC_SYSTEM_Y_COEFFICIENTS: {
|
||||
this->dynamicSystem.SetYCoeffs(val1, val2);
|
||||
break;
|
||||
} // 0x10023
|
||||
case PARAM_DYNAMIC_SYSTEM_SIDE_GAIN: {
|
||||
this->dynamicSystem.SetSideGain((float) val1 / 100.0f, (float) val2 / 100.0f);
|
||||
break;
|
||||
} // 0x10024
|
||||
case PARAM_DYNAMIC_SYSTEM_STRENGTH: {
|
||||
this->dynamicSystem.SetBassGain((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10025
|
||||
case PARAM_FIDELITY_BASS_ENABLE: {
|
||||
this->viperBass.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10026
|
||||
case PARAM_FIDELITY_BASS_MODE: {
|
||||
this->viperBass.SetProcessMode((ViPERBass::ProcessMode) val1);
|
||||
break;
|
||||
} // 0x10027
|
||||
case PARAM_FIDELITY_BASS_FREQUENCY: {
|
||||
this->viperBass.SetSpeaker((uint32_t) val1);
|
||||
break;
|
||||
} // 0x10028
|
||||
case PARAM_FIDELITY_BASS_GAIN: {
|
||||
this->viperBass.SetBassFactor((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10029
|
||||
case PARAM_FIDELITY_CLARITY_ENABLE: {
|
||||
this->viperClarity.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1002A
|
||||
case PARAM_FIDELITY_CLARITY_MODE: {
|
||||
this->viperClarity.SetProcessMode((ViPERClarity::ClarityMode) val1);
|
||||
break;
|
||||
} // 0x1002B
|
||||
case PARAM_FIDELITY_CLARITY_GAIN: {
|
||||
this->viperClarity.SetClarity((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1002C
|
||||
case PARAM_CURE_CROSS_FEED_ENABLED: {
|
||||
this->cure.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1002D
|
||||
case PARAM_CURE_CROSS_FEED_STRENGTH: {
|
||||
switch (val1) {
|
||||
case 0: {
|
||||
// Cure_R::SetPreset(pCVar17,0x5f028a);
|
||||
struct Crossfeed::Preset preset = {
|
||||
.cutoff = 650,
|
||||
.feedback = 95,
|
||||
};
|
||||
this->cure.SetPreset(preset);
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
// Cure_R::SetPreset(pCVar17,0x3c02bc);
|
||||
struct Crossfeed::Preset preset = {
|
||||
.cutoff = 700,
|
||||
.feedback = 60,
|
||||
};
|
||||
this->cure.SetPreset(preset);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
// Cure_R::SetPreset(pCVar17,0x2d02bc);
|
||||
struct Crossfeed::Preset preset = {
|
||||
.cutoff = 700,
|
||||
.feedback = 45,
|
||||
};
|
||||
this->cure.SetPreset(preset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
} // 0x1002E
|
||||
case PARAM_TUBE_SIMULATOR_ENABLED: {
|
||||
this->tubeSimulator.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x1002F
|
||||
case PARAM_ANALOGX_ENABLE: {
|
||||
this->analogX.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10030
|
||||
case PARAM_ANALOGX_MODE: {
|
||||
this->analogX.SetProcessingModel(val1);
|
||||
break;
|
||||
} // 0x10031
|
||||
case PARAM_GATE_OUTPUT_VOLUME: {
|
||||
this->frameScale = (float) val1 / 100.0f;
|
||||
break;
|
||||
} // 0x10032
|
||||
case PARAM_GATE_CHANNEL_PAN: {
|
||||
float tmp = (float) val1 / 100.0f;
|
||||
if (tmp < 0.0f) {
|
||||
this->leftPan = 1.0f;
|
||||
this->rightPan = 1.0f + tmp;
|
||||
} else {
|
||||
this->leftPan = 1.0f - tmp;
|
||||
this->rightPan = 1.0f;
|
||||
}
|
||||
break;
|
||||
} // 0x10033
|
||||
case PARAM_GATE_LIMIT: {
|
||||
this->softwareLimiters[0].SetGate((float) val1 / 100.0f);
|
||||
this->softwareLimiters[1].SetGate((float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10034
|
||||
case PARAM_SPEAKER_OPTIMIZATION: {
|
||||
this->speakerCorrection.SetEnable(val1 != 0);
|
||||
break;
|
||||
} // 0x10043
|
||||
case PARAM_FET_COMPRESSOR_ENABLE: {
|
||||
break;
|
||||
} // 0x10049
|
||||
case PARAM_FET_COMPRESSOR_THRESHOLD: {
|
||||
break;
|
||||
} // 0x1004A
|
||||
case PARAM_FET_COMPRESSOR_RATIO: {
|
||||
this->fetCompressor.SetParameter(FETCompressor::THRESHOLD, (float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1004B
|
||||
case PARAM_FET_COMPRESSOR_KNEE: {
|
||||
break;
|
||||
} // 0x1004C
|
||||
case PARAM_FET_COMPRESSOR_AUTO_KNEE: {
|
||||
break;
|
||||
} // 0x1004D
|
||||
case PARAM_FET_COMPRESSOR_GAIN: {
|
||||
break;
|
||||
} // 0x1004E
|
||||
case PARAM_FET_COMPRESSOR_AUTO_GAIN: {
|
||||
this->fetCompressor.SetParameter(FETCompressor::GAIN, (float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x1004F
|
||||
case PARAM_FET_COMPRESSOR_ATTACK: {
|
||||
break;
|
||||
} // 0x10050
|
||||
case PARAM_FET_COMPRESSOR_AUTO_ATTACK: {
|
||||
break;
|
||||
} // 0x10051
|
||||
case PARAM_FET_COMPRESSOR_RELEASE: {
|
||||
break;
|
||||
} // 0x10052
|
||||
case PARAM_FET_COMPRESSOR_AUTO_RELEASE: {
|
||||
break;
|
||||
} // 0x10053
|
||||
case PARAM_FET_COMPRESSOR_KNEE_MULTI: {
|
||||
break;
|
||||
} // 0x10054
|
||||
case PARAM_FET_COMPRESSOR_MAX_ATTACK: {
|
||||
break;
|
||||
} // 0x10055
|
||||
case PARAM_FET_COMPRESSOR_MAX_RELEASE: {
|
||||
this->fetCompressor.SetParameter(FETCompressor::MAX_ATTACK, (float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10056
|
||||
case PARAM_FET_COMPRESSOR_CREST: {
|
||||
break;
|
||||
} // 0x10057
|
||||
case PARAM_FET_COMPRESSOR_ADAPT: {
|
||||
break;
|
||||
} // 0x10058
|
||||
case PARAM_FET_COMPRESSOR_NO_CLIP: {
|
||||
this->fetCompressor.SetParameter(FETCompressor::ADAPT, (float) val1 / 100.0f);
|
||||
break;
|
||||
} // 0x10059
|
||||
}
|
||||
}
|
||||
// break;
|
||||
// } // 0x10002
|
||||
// case PARAM_CONVOLUTION_PREPARE_BUFFER: {
|
||||
// break;
|
||||
// } // 0x10004
|
||||
// case PARAM_CONVOLUTION_SET_BUFFER: {
|
||||
// break;
|
||||
// } // 0x10005
|
||||
// case PARAM_CONVOLUTION_COMMIT_BUFFER: {
|
||||
// break;
|
||||
// } // 0x10006
|
||||
// case PARAM_CONVOLUTION_CROSS_CHANNEL: {
|
||||
// this->convolver.SetCrossChannel((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10007
|
||||
// case PARAM_HEADPHONE_SURROUND_ENABLE: {
|
||||
// this->vhe.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10008
|
||||
// case PARAM_HEADPHONE_SURROUND_STRENGTH: {
|
||||
// this->vhe.SetEffectLevel(val1);
|
||||
// break;
|
||||
// } // 0x10009
|
||||
// case PARAM_DDC_ENABLE: {
|
||||
// this->viperDdc.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1000A
|
||||
// case PARAM_DDC_COEFFICIENTS: {
|
||||
// this->viperDdc.SetCoeffs(arrSize, (float *) arr, (float *) (arr + arrSize * sizeof(float)));
|
||||
// break;
|
||||
// } // 0x1000B
|
||||
// case PARAM_SPECTRUM_EXTENSION_ENABLE: {
|
||||
// this->spectrumExtend.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1000C
|
||||
// case PARAM_SPECTRUM_EXTENSION_BARK: {
|
||||
// this->spectrumExtend.SetReferenceFrequency(val1);
|
||||
// break;
|
||||
// } // 0x1000D
|
||||
// case PARAM_SPECTRUM_EXTENSION_BARK_RECONSTRUCT: {
|
||||
// this->spectrumExtend.SetExciter((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1000E
|
||||
// case PARAM_FIR_EQUALIZER_ENABLE: {
|
||||
// this->iirFilter.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1000F
|
||||
// case PARAM_FIR_EQUALIZER_BAND_LEVEL: {
|
||||
// this->iirFilter.SetBandLevel((uint32_t) val1, (float) val2 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10010
|
||||
// case PARAM_FIELD_SURROUND_ENABLE: {
|
||||
// this->colorfulMusic.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10011
|
||||
// case PARAM_FIELD_SURROUND_WIDENING: {
|
||||
// this->colorfulMusic.SetWidenValue((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10012
|
||||
// case PARAM_FIELD_SURROUND_MID_IMAGE: {
|
||||
// this->colorfulMusic.SetMidImageValue((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10013
|
||||
// case PARAM_FIELD_SURROUND_DEPTH: {
|
||||
// this->colorfulMusic.SetDepthValue((short) val1);
|
||||
// break;
|
||||
// } // 0x10014
|
||||
// case PARAM_DIFFERENTIAL_SURROUND_ENABLE: {
|
||||
// this->diffSurround.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10015
|
||||
// case PARAM_DIFFERENTIAL_SURROUND_DELAY: {
|
||||
// this->diffSurround.SetDelayTime((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10016
|
||||
// case PARAM_REVERBERATION_ENABLE: {
|
||||
// this->reverberation.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10017
|
||||
// case PARAM_REVERBERATION_ROOM_SIZE: {
|
||||
// this->reverberation.SetRoomSize((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10018
|
||||
// case PARAM_REVERBERATION_ROOM_WIDTH: {
|
||||
// this->reverberation.SetWidth((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10019
|
||||
// case PARAM_REVERBERATION_ROOM_DAMPENING: {
|
||||
// this->reverberation.SetDamp((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1001A
|
||||
// case PARAM_REVERBERATION_ROOM_WET_SIGNAL: {
|
||||
// this->reverberation.SetWet((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1001B
|
||||
// case PARAM_REVERBERATION_ROOM_DRY_SIGNAL: {
|
||||
// this->reverberation.SetDry((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1001C
|
||||
// case PARAM_AUTOMATIC_GAIN_CONTROL_ENABLE: {
|
||||
// this->playbackGain.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1001D
|
||||
// case PARAM_AUTOMATIC_GAIN_CONTROL_RATIO: {
|
||||
// this->playbackGain.SetRatio((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1001E
|
||||
// case PARAM_AUTOMATIC_GAIN_CONTROL_VOLUME: {
|
||||
// this->playbackGain.SetVolume((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1001F
|
||||
// case PARAM_AUTOMATIC_GAIN_CONTROL_MAX_SCALER: {
|
||||
// this->playbackGain.SetMaxGainFactor((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10020
|
||||
// case PARAM_DYNAMIC_SYSTEM_ENABLE: {
|
||||
// this->dynamicSystem.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10021
|
||||
// case PARAM_DYNAMIC_SYSTEM_X_COEFFICIENTS: {
|
||||
// this->dynamicSystem.SetXCoeffs(val1, val2);
|
||||
// break;
|
||||
// } // 0x10022
|
||||
// case PARAM_DYNAMIC_SYSTEM_Y_COEFFICIENTS: {
|
||||
// this->dynamicSystem.SetYCoeffs(val1, val2);
|
||||
// break;
|
||||
// } // 0x10023
|
||||
// case PARAM_DYNAMIC_SYSTEM_SIDE_GAIN: {
|
||||
// this->dynamicSystem.SetSideGain((float) val1 / 100.0f, (float) val2 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10024
|
||||
// case PARAM_DYNAMIC_SYSTEM_STRENGTH: {
|
||||
// this->dynamicSystem.SetBassGain((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10025
|
||||
// case PARAM_FIDELITY_BASS_ENABLE: {
|
||||
// this->viperBass.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10026
|
||||
// case PARAM_FIDELITY_BASS_MODE: {
|
||||
// this->viperBass.SetProcessMode((ViPERBass::ProcessMode) val1);
|
||||
// break;
|
||||
// } // 0x10027
|
||||
// case PARAM_FIDELITY_BASS_FREQUENCY: {
|
||||
// this->viperBass.SetSpeaker((uint32_t) val1);
|
||||
// break;
|
||||
// } // 0x10028
|
||||
// case PARAM_FIDELITY_BASS_GAIN: {
|
||||
// this->viperBass.SetBassFactor((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10029
|
||||
// case PARAM_FIDELITY_CLARITY_ENABLE: {
|
||||
// this->viperClarity.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1002A
|
||||
// case PARAM_FIDELITY_CLARITY_MODE: {
|
||||
// this->viperClarity.SetProcessMode((ViPERClarity::ClarityMode) val1);
|
||||
// break;
|
||||
// } // 0x1002B
|
||||
// case PARAM_FIDELITY_CLARITY_GAIN: {
|
||||
// this->viperClarity.SetClarity((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x1002C
|
||||
// case PARAM_CURE_CROSS_FEED_ENABLED: {
|
||||
// this->cure.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1002D
|
||||
// case PARAM_CURE_CROSS_FEED_STRENGTH: {
|
||||
// switch (val1) {
|
||||
// case 0: {
|
||||
// // Cure_R::SetPreset(pCVar17,0x5f028a);
|
||||
// struct Crossfeed::Preset preset = {
|
||||
// .cutoff = 650,
|
||||
// .feedback = 95,
|
||||
// };
|
||||
// this->cure.SetPreset(preset);
|
||||
// break;
|
||||
// }
|
||||
// case 1: {
|
||||
// // Cure_R::SetPreset(pCVar17,0x3c02bc);
|
||||
// struct Crossfeed::Preset preset = {
|
||||
// .cutoff = 700,
|
||||
// .feedback = 60,
|
||||
// };
|
||||
// this->cure.SetPreset(preset);
|
||||
// break;
|
||||
// }
|
||||
// case 2: {
|
||||
// // Cure_R::SetPreset(pCVar17,0x2d02bc);
|
||||
// struct Crossfeed::Preset preset = {
|
||||
// .cutoff = 700,
|
||||
// .feedback = 45,
|
||||
// };
|
||||
// this->cure.SetPreset(preset);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// } // 0x1002E
|
||||
// case PARAM_TUBE_SIMULATOR_ENABLED: {
|
||||
// this->tubeSimulator.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x1002F
|
||||
// case PARAM_ANALOGX_ENABLE: {
|
||||
// this->analogX.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10030
|
||||
// case PARAM_ANALOGX_MODE: {
|
||||
// this->analogX.SetProcessingModel(val1);
|
||||
// break;
|
||||
// } // 0x10031
|
||||
// case PARAM_GATE_OUTPUT_VOLUME: {
|
||||
// this->frameScale = (float) val1 / 100.0f;
|
||||
// break;
|
||||
// } // 0x10032
|
||||
// case PARAM_GATE_CHANNEL_PAN: {
|
||||
// float tmp = (float) val1 / 100.0f;
|
||||
// if (tmp < 0.0f) {
|
||||
// this->leftPan = 1.0f;
|
||||
// this->rightPan = 1.0f + tmp;
|
||||
// } else {
|
||||
// this->leftPan = 1.0f - tmp;
|
||||
// this->rightPan = 1.0f;
|
||||
// }
|
||||
// break;
|
||||
// } // 0x10033
|
||||
// case PARAM_GATE_LIMIT: {
|
||||
// this->softwareLimiters[0].SetGate((float) val1 / 100.0f);
|
||||
// this->softwareLimiters[1].SetGate((float) val1 / 100.0f);
|
||||
// break;
|
||||
// } // 0x10034
|
||||
// case PARAM_SPEAKER_OPTIMIZATION: {
|
||||
// this->speakerCorrection.SetEnable(val1 != 0);
|
||||
// break;
|
||||
// } // 0x10043
|
||||
// }
|
||||
//}
|
||||
|
||||
void ViPER::resetAllEffects() {
|
||||
void ViPER::reset() {
|
||||
this->adaptiveBuffer.FlushBuffer();
|
||||
|
||||
this->waveBuffer.Reset();
|
||||
@ -541,3 +479,23 @@ void ViPER::resetAllEffects() {
|
||||
softwareLimiter.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void ViPER::setSamplingRate(uint32_t samplingRate) {
|
||||
this->samplingRate = samplingRate;
|
||||
// TODO: Set sampling rate to all other effects
|
||||
}
|
||||
|
||||
uint64_t ViPER::getFrameCount() {
|
||||
return this->frameCount;
|
||||
}
|
||||
|
||||
void ViPER::setGain(float gainL, float gainR) {
|
||||
this->gainL = gainL;
|
||||
this->gainR = gainR;
|
||||
}
|
||||
|
||||
void ViPER::setThresholdLimit(float thresholdLimit) {
|
||||
for (auto &softwareLimiter: softwareLimiters) {
|
||||
softwareLimiter.SetGate(thresholdLimit);
|
||||
}
|
||||
}
|
||||
|
@ -28,13 +28,11 @@ public:
|
||||
ViPER();
|
||||
|
||||
void process(std::vector<float>& buffer, uint32_t size);
|
||||
// TODO: Parameter types/names
|
||||
void DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize, signed char *arr);
|
||||
void resetAllEffects();
|
||||
|
||||
//private:
|
||||
uint64_t frameCount;
|
||||
uint32_t samplingRate;
|
||||
void reset();
|
||||
uint64_t getFrameCount();
|
||||
void setSamplingRate(uint32_t samplingRate);
|
||||
void setGain(float gainL, float gainR);
|
||||
void setThresholdLimit(float thresholdLimit);
|
||||
|
||||
// Effects
|
||||
AdaptiveBuffer adaptiveBuffer;
|
||||
@ -56,9 +54,11 @@ public:
|
||||
TubeSimulator tubeSimulator;
|
||||
AnalogX analogX;
|
||||
SpeakerCorrection speakerCorrection;
|
||||
std::array<SoftwareLimiter, 2> softwareLimiters;
|
||||
|
||||
float frameScale;
|
||||
float leftPan;
|
||||
float rightPan;
|
||||
private:
|
||||
std::array<SoftwareLimiter, 2> softwareLimiters;
|
||||
uint64_t frameCount;
|
||||
uint32_t samplingRate;
|
||||
float gainL;
|
||||
float gainR;
|
||||
};
|
||||
|
@ -8,25 +8,25 @@
|
||||
|
||||
#include "../log.h" // TODO: Remove this dependency
|
||||
|
||||
typedef enum {
|
||||
ARCH_UNKNOWN = 0,
|
||||
ARCH_ARM,
|
||||
ARCH_ARM64,
|
||||
ARCH_X86,
|
||||
ARCH_X86_64,
|
||||
} arch_t;
|
||||
enum class Architecture : uint8_t {
|
||||
UNKNOWN = 0,
|
||||
ARM,
|
||||
ARM64,
|
||||
X86,
|
||||
X86_64,
|
||||
};
|
||||
|
||||
#if defined(__arm__)
|
||||
#define VIPER_ARCHITECTURE ARCH_ARM
|
||||
#define VIPER_ARCHITECTURE Architecture::ARM
|
||||
#elif defined(__aarch64__)
|
||||
#define VIPER_ARCHITECTURE ARCH_ARM64
|
||||
#define VIPER_ARCHITECTURE Architecture::ARM64
|
||||
#elif defined(__i386__)
|
||||
#define VIPER_ARCHITECTURE ARCH_X86
|
||||
#define VIPER_ARCHITECTURE Architecture::X86
|
||||
#elif defined(__x86_64__)
|
||||
#define VIPER_ARCHITECTURE ARCH_X86_64
|
||||
#define VIPER_ARCHITECTURE Architecture::X86_64
|
||||
#else
|
||||
#warning "Unknown architecture"
|
||||
#define VIPER_ARCHITECTURE ARCH_UNKNOWN
|
||||
#define VIPER_ARCHITECTURE Architecture::UNKNOWN
|
||||
/*
|
||||
* Note from the developer:
|
||||
*
|
||||
|
@ -3,16 +3,16 @@
|
||||
#include "../constants.h"
|
||||
|
||||
static const float ANALOGX_HARMONICS[] = {
|
||||
0.01,
|
||||
0.02,
|
||||
0.0001,
|
||||
0.001,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
0.01f,
|
||||
0.02f,
|
||||
0.0001f,
|
||||
0.001f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
};
|
||||
|
||||
AnalogX::AnalogX() {
|
||||
|
@ -10,10 +10,10 @@
|
||||
|
||||
class ViPERBass {
|
||||
public:
|
||||
enum ProcessMode {
|
||||
enum class ProcessMode : uint8_t {
|
||||
NATURAL_BASS = 0,
|
||||
PURE_BASS_PLUS = 1,
|
||||
SUBWOOFER = 2,
|
||||
PURE_BASS_PLUS,
|
||||
SUBWOOFER,
|
||||
};
|
||||
|
||||
ViPERBass();
|
||||
@ -39,5 +39,3 @@ private:
|
||||
uint32_t speaker;
|
||||
float bassFactor;
|
||||
};
|
||||
|
||||
|
||||
|
@ -9,8 +9,8 @@
|
||||
|
||||
class ViPERClarity {
|
||||
public:
|
||||
enum ClarityMode {
|
||||
NATURAL,
|
||||
enum class ClarityMode : uint8_t {
|
||||
NATURAL = 0,
|
||||
OZONE,
|
||||
XHIFI
|
||||
};
|
||||
|
@ -28,8 +28,8 @@ uint32_t AdaptiveBuffer::GetChannels() const {
|
||||
return this->channels;
|
||||
}
|
||||
|
||||
void AdaptiveBuffer::PanFrames(float left, float right) {
|
||||
if (this->channels == 2) {
|
||||
void AdaptiveBuffer::SetGain(float left, float right) {
|
||||
//if (this->channels == 2) {
|
||||
for (uint32_t i = 0; i < this->offset * this->channels; i++) {
|
||||
if (i % 2 == 0) {
|
||||
this->buffer[i] = this->buffer[i] * left;
|
||||
@ -37,7 +37,7 @@ void AdaptiveBuffer::PanFrames(float left, float right) {
|
||||
this->buffer[i] = this->buffer[i] * right;
|
||||
}
|
||||
}
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
int AdaptiveBuffer::PopFrames(float *frames, uint32_t length) {
|
||||
@ -82,12 +82,6 @@ int AdaptiveBuffer::PushZero(uint32_t length) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void AdaptiveBuffer::ScaleFrames(float scale) {
|
||||
for (uint32_t i = 0; i < this->offset * this->channels; i++) {
|
||||
this->buffer[i] = this->buffer[i] * scale;
|
||||
}
|
||||
}
|
||||
|
||||
void AdaptiveBuffer::SetBufferOffset(uint32_t offset) {
|
||||
this->offset = offset;
|
||||
}
|
||||
|
@ -12,11 +12,10 @@ public:
|
||||
uint32_t GetBufferOffset() const;
|
||||
float *GetBuffer();
|
||||
uint32_t GetChannels() const;
|
||||
void PanFrames(float left, float right);
|
||||
void SetGain(float left, float right);
|
||||
int PopFrames(float *frames, uint32_t length);
|
||||
int PushFrames(const float *frames, uint32_t length);
|
||||
int PushZero(uint32_t length);
|
||||
void ScaleFrames(float scale);
|
||||
void SetBufferOffset(uint32_t offset);
|
||||
|
||||
private:
|
||||
|
Reference in New Issue
Block a user