Improved interface

Not all effects are implemented. Untested.
This commit is contained in:
Iscle
2024-03-14 14:11:11 +01:00
parent 8cc3af5730
commit 8107aee217
11 changed files with 681 additions and 499 deletions

View File

@ -8,7 +8,9 @@ ViPER::ViPER() :
samplingRate(VIPER_DEFAULT_SAMPLING_RATE),
adaptiveBuffer(AdaptiveBuffer(2, 4096)),
waveBuffer(WaveBuffer(2, 4096)),
iirFilter(IIRFilter(10)) {
iirFilter(IIRFilter(10)),
gainL(1.0),
gainR(1.0) {
VIPER_LOGI("Welcome to ViPER FX");
VIPER_LOGI("Current version is %d", VIPER_VERSION);
@ -82,11 +84,6 @@ ViPER::ViPER() :
for (auto &softwareLimiter: this->softwareLimiters) {
softwareLimiter.Reset();
}
this->frameScale = 1.0;
this->leftPan = 1.0;
this->rightPan = 1.0;
this->frameCount = 0;
}
void ViPER::process(std::vector<float>& buffer, uint32_t size) {
@ -153,12 +150,8 @@ void ViPER::process(std::vector<float>& buffer, uint32_t size) {
this->tubeSimulator.TubeProcess(tmpBuf, size);
this->analogX.Process(tmpBuf, tmpBufSize);
if (this->frameScale != 1.0) {
this->adaptiveBuffer.ScaleFrames(this->frameScale);
}
if (this->leftPan < 1.0 || this->rightPan < 1.0) {
this->adaptiveBuffer.PanFrames(this->leftPan, this->rightPan);
if (this->gainL != 1.0f || this->gainR != 1.0f) {
this->adaptiveBuffer.SetGain(this->gainL, this->gainR);
}
for (uint32_t i = 0; i < tmpBufSize * 2; i += 2) {
@ -180,310 +173,255 @@ void ViPER::process(std::vector<float>& buffer, uint32_t size) {
memset(buffer.data(), 0, (size - tmpBufSize) * sizeof(float));
}
void ViPER::DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize,
signed char *arr) {
VIPER_LOGD("Dispatch command: %d, %d, %d, %d, %d, %d, %p", param, val1, val2, val3, val4, arrSize, arr);
switch (param) {
case PARAM_SET_RESET_STATUS: {
this->resetAllEffects();
break;
}
case PARAM_CONVOLUTION_ENABLE: {
//void ViPER::DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize,
// signed char *arr) {
// VIPER_LOGD("Dispatch command: %d, %d, %d, %d, %d, %d, %p", param, val1, val2, val3, val4, arrSize, arr);
// switch (param) {
// case PARAM_SET_RESET_STATUS: {
// this->reset();
// break;
// }
// case PARAM_CONVOLUTION_ENABLE: {
// this->convolver.SetEnabled(val1 != 0);
break;
} // 0x10002
case PARAM_CONVOLUTION_PREPARE_BUFFER: {
break;
} // 0x10004
case PARAM_CONVOLUTION_SET_BUFFER: {
break;
} // 0x10005
case PARAM_CONVOLUTION_COMMIT_BUFFER: {
break;
} // 0x10006
case PARAM_CONVOLUTION_CROSS_CHANNEL: {
this->convolver.SetCrossChannel((float) val1 / 100.0f);
break;
} // 0x10007
case PARAM_HEADPHONE_SURROUND_ENABLE: {
this->vhe.SetEnable(val1 != 0);
break;
} // 0x10008
case PARAM_HEADPHONE_SURROUND_STRENGTH: {
this->vhe.SetEffectLevel(val1);
break;
} // 0x10009
case PARAM_DDC_ENABLE: {
this->viperDdc.SetEnable(val1 != 0);
break;
} // 0x1000A
case PARAM_DDC_COEFFICIENTS: {
this->viperDdc.SetCoeffs(arrSize, (float *) arr, (float *) (arr + arrSize * sizeof(float)));
break;
} // 0x1000B
case PARAM_SPECTRUM_EXTENSION_ENABLE: {
this->spectrumExtend.SetEnable(val1 != 0);
break;
} // 0x1000C
case PARAM_SPECTRUM_EXTENSION_BARK: {
this->spectrumExtend.SetReferenceFrequency(val1);
break;
} // 0x1000D
case PARAM_SPECTRUM_EXTENSION_BARK_RECONSTRUCT: {
this->spectrumExtend.SetExciter((float) val1 / 100.0f);
break;
} // 0x1000E
case PARAM_FIR_EQUALIZER_ENABLE: {
this->iirFilter.SetEnable(val1 != 0);
break;
} // 0x1000F
case PARAM_FIR_EQUALIZER_BAND_LEVEL: {
this->iirFilter.SetBandLevel((uint32_t) val1, (float) val2 / 100.0f);
break;
} // 0x10010
case PARAM_FIELD_SURROUND_ENABLE: {
this->colorfulMusic.SetEnable(val1 != 0);
break;
} // 0x10011
case PARAM_FIELD_SURROUND_WIDENING: {
this->colorfulMusic.SetWidenValue((float) val1 / 100.0f);
break;
} // 0x10012
case PARAM_FIELD_SURROUND_MID_IMAGE: {
this->colorfulMusic.SetMidImageValue((float) val1 / 100.0f);
break;
} // 0x10013
case PARAM_FIELD_SURROUND_DEPTH: {
this->colorfulMusic.SetDepthValue((short) val1);
break;
} // 0x10014
case PARAM_DIFFERENTIAL_SURROUND_ENABLE: {
this->diffSurround.SetEnable(val1 != 0);
break;
} // 0x10015
case PARAM_DIFFERENTIAL_SURROUND_DELAY: {
this->diffSurround.SetDelayTime((float) val1 / 100.0f);
break;
} // 0x10016
case PARAM_REVERBERATION_ENABLE: {
this->reverberation.SetEnable(val1 != 0);
break;
} // 0x10017
case PARAM_REVERBERATION_ROOM_SIZE: {
this->reverberation.SetRoomSize((float) val1 / 100.0f);
break;
} // 0x10018
case PARAM_REVERBERATION_ROOM_WIDTH: {
this->reverberation.SetWidth((float) val1 / 100.0f);
break;
} // 0x10019
case PARAM_REVERBERATION_ROOM_DAMPENING: {
this->reverberation.SetDamp((float) val1 / 100.0f);
break;
} // 0x1001A
case PARAM_REVERBERATION_ROOM_WET_SIGNAL: {
this->reverberation.SetWet((float) val1 / 100.0f);
break;
} // 0x1001B
case PARAM_REVERBERATION_ROOM_DRY_SIGNAL: {
this->reverberation.SetDry((float) val1 / 100.0f);
break;
} // 0x1001C
case PARAM_AUTOMATIC_GAIN_CONTROL_ENABLE: {
this->playbackGain.SetEnable(val1 != 0);
break;
} // 0x1001D
case PARAM_AUTOMATIC_GAIN_CONTROL_RATIO: {
this->playbackGain.SetRatio((float) val1 / 100.0f);
break;
} // 0x1001E
case PARAM_AUTOMATIC_GAIN_CONTROL_VOLUME: {
this->playbackGain.SetVolume((float) val1 / 100.0f);
break;
} // 0x1001F
case PARAM_AUTOMATIC_GAIN_CONTROL_MAX_SCALER: {
this->playbackGain.SetMaxGainFactor((float) val1 / 100.0f);
break;
} // 0x10020
case PARAM_DYNAMIC_SYSTEM_ENABLE: {
this->dynamicSystem.SetEnable(val1 != 0);
break;
} // 0x10021
case PARAM_DYNAMIC_SYSTEM_X_COEFFICIENTS: {
this->dynamicSystem.SetXCoeffs(val1, val2);
break;
} // 0x10022
case PARAM_DYNAMIC_SYSTEM_Y_COEFFICIENTS: {
this->dynamicSystem.SetYCoeffs(val1, val2);
break;
} // 0x10023
case PARAM_DYNAMIC_SYSTEM_SIDE_GAIN: {
this->dynamicSystem.SetSideGain((float) val1 / 100.0f, (float) val2 / 100.0f);
break;
} // 0x10024
case PARAM_DYNAMIC_SYSTEM_STRENGTH: {
this->dynamicSystem.SetBassGain((float) val1 / 100.0f);
break;
} // 0x10025
case PARAM_FIDELITY_BASS_ENABLE: {
this->viperBass.SetEnable(val1 != 0);
break;
} // 0x10026
case PARAM_FIDELITY_BASS_MODE: {
this->viperBass.SetProcessMode((ViPERBass::ProcessMode) val1);
break;
} // 0x10027
case PARAM_FIDELITY_BASS_FREQUENCY: {
this->viperBass.SetSpeaker((uint32_t) val1);
break;
} // 0x10028
case PARAM_FIDELITY_BASS_GAIN: {
this->viperBass.SetBassFactor((float) val1 / 100.0f);
break;
} // 0x10029
case PARAM_FIDELITY_CLARITY_ENABLE: {
this->viperClarity.SetEnable(val1 != 0);
break;
} // 0x1002A
case PARAM_FIDELITY_CLARITY_MODE: {
this->viperClarity.SetProcessMode((ViPERClarity::ClarityMode) val1);
break;
} // 0x1002B
case PARAM_FIDELITY_CLARITY_GAIN: {
this->viperClarity.SetClarity((float) val1 / 100.0f);
break;
} // 0x1002C
case PARAM_CURE_CROSS_FEED_ENABLED: {
this->cure.SetEnable(val1 != 0);
break;
} // 0x1002D
case PARAM_CURE_CROSS_FEED_STRENGTH: {
switch (val1) {
case 0: {
// Cure_R::SetPreset(pCVar17,0x5f028a);
struct Crossfeed::Preset preset = {
.cutoff = 650,
.feedback = 95,
};
this->cure.SetPreset(preset);
break;
}
case 1: {
// Cure_R::SetPreset(pCVar17,0x3c02bc);
struct Crossfeed::Preset preset = {
.cutoff = 700,
.feedback = 60,
};
this->cure.SetPreset(preset);
break;
}
case 2: {
// Cure_R::SetPreset(pCVar17,0x2d02bc);
struct Crossfeed::Preset preset = {
.cutoff = 700,
.feedback = 45,
};
this->cure.SetPreset(preset);
break;
}
}
break;
} // 0x1002E
case PARAM_TUBE_SIMULATOR_ENABLED: {
this->tubeSimulator.SetEnable(val1 != 0);
break;
} // 0x1002F
case PARAM_ANALOGX_ENABLE: {
this->analogX.SetEnable(val1 != 0);
break;
} // 0x10030
case PARAM_ANALOGX_MODE: {
this->analogX.SetProcessingModel(val1);
break;
} // 0x10031
case PARAM_GATE_OUTPUT_VOLUME: {
this->frameScale = (float) val1 / 100.0f;
break;
} // 0x10032
case PARAM_GATE_CHANNEL_PAN: {
float tmp = (float) val1 / 100.0f;
if (tmp < 0.0f) {
this->leftPan = 1.0f;
this->rightPan = 1.0f + tmp;
} else {
this->leftPan = 1.0f - tmp;
this->rightPan = 1.0f;
}
break;
} // 0x10033
case PARAM_GATE_LIMIT: {
this->softwareLimiters[0].SetGate((float) val1 / 100.0f);
this->softwareLimiters[1].SetGate((float) val1 / 100.0f);
break;
} // 0x10034
case PARAM_SPEAKER_OPTIMIZATION: {
this->speakerCorrection.SetEnable(val1 != 0);
break;
} // 0x10043
case PARAM_FET_COMPRESSOR_ENABLE: {
break;
} // 0x10049
case PARAM_FET_COMPRESSOR_THRESHOLD: {
break;
} // 0x1004A
case PARAM_FET_COMPRESSOR_RATIO: {
this->fetCompressor.SetParameter(FETCompressor::THRESHOLD, (float) val1 / 100.0f);
break;
} // 0x1004B
case PARAM_FET_COMPRESSOR_KNEE: {
break;
} // 0x1004C
case PARAM_FET_COMPRESSOR_AUTO_KNEE: {
break;
} // 0x1004D
case PARAM_FET_COMPRESSOR_GAIN: {
break;
} // 0x1004E
case PARAM_FET_COMPRESSOR_AUTO_GAIN: {
this->fetCompressor.SetParameter(FETCompressor::GAIN, (float) val1 / 100.0f);
break;
} // 0x1004F
case PARAM_FET_COMPRESSOR_ATTACK: {
break;
} // 0x10050
case PARAM_FET_COMPRESSOR_AUTO_ATTACK: {
break;
} // 0x10051
case PARAM_FET_COMPRESSOR_RELEASE: {
break;
} // 0x10052
case PARAM_FET_COMPRESSOR_AUTO_RELEASE: {
break;
} // 0x10053
case PARAM_FET_COMPRESSOR_KNEE_MULTI: {
break;
} // 0x10054
case PARAM_FET_COMPRESSOR_MAX_ATTACK: {
break;
} // 0x10055
case PARAM_FET_COMPRESSOR_MAX_RELEASE: {
this->fetCompressor.SetParameter(FETCompressor::MAX_ATTACK, (float) val1 / 100.0f);
break;
} // 0x10056
case PARAM_FET_COMPRESSOR_CREST: {
break;
} // 0x10057
case PARAM_FET_COMPRESSOR_ADAPT: {
break;
} // 0x10058
case PARAM_FET_COMPRESSOR_NO_CLIP: {
this->fetCompressor.SetParameter(FETCompressor::ADAPT, (float) val1 / 100.0f);
break;
} // 0x10059
}
}
// break;
// } // 0x10002
// case PARAM_CONVOLUTION_PREPARE_BUFFER: {
// break;
// } // 0x10004
// case PARAM_CONVOLUTION_SET_BUFFER: {
// break;
// } // 0x10005
// case PARAM_CONVOLUTION_COMMIT_BUFFER: {
// break;
// } // 0x10006
// case PARAM_CONVOLUTION_CROSS_CHANNEL: {
// this->convolver.SetCrossChannel((float) val1 / 100.0f);
// break;
// } // 0x10007
// case PARAM_HEADPHONE_SURROUND_ENABLE: {
// this->vhe.SetEnable(val1 != 0);
// break;
// } // 0x10008
// case PARAM_HEADPHONE_SURROUND_STRENGTH: {
// this->vhe.SetEffectLevel(val1);
// break;
// } // 0x10009
// case PARAM_DDC_ENABLE: {
// this->viperDdc.SetEnable(val1 != 0);
// break;
// } // 0x1000A
// case PARAM_DDC_COEFFICIENTS: {
// this->viperDdc.SetCoeffs(arrSize, (float *) arr, (float *) (arr + arrSize * sizeof(float)));
// break;
// } // 0x1000B
// case PARAM_SPECTRUM_EXTENSION_ENABLE: {
// this->spectrumExtend.SetEnable(val1 != 0);
// break;
// } // 0x1000C
// case PARAM_SPECTRUM_EXTENSION_BARK: {
// this->spectrumExtend.SetReferenceFrequency(val1);
// break;
// } // 0x1000D
// case PARAM_SPECTRUM_EXTENSION_BARK_RECONSTRUCT: {
// this->spectrumExtend.SetExciter((float) val1 / 100.0f);
// break;
// } // 0x1000E
// case PARAM_FIR_EQUALIZER_ENABLE: {
// this->iirFilter.SetEnable(val1 != 0);
// break;
// } // 0x1000F
// case PARAM_FIR_EQUALIZER_BAND_LEVEL: {
// this->iirFilter.SetBandLevel((uint32_t) val1, (float) val2 / 100.0f);
// break;
// } // 0x10010
// case PARAM_FIELD_SURROUND_ENABLE: {
// this->colorfulMusic.SetEnable(val1 != 0);
// break;
// } // 0x10011
// case PARAM_FIELD_SURROUND_WIDENING: {
// this->colorfulMusic.SetWidenValue((float) val1 / 100.0f);
// break;
// } // 0x10012
// case PARAM_FIELD_SURROUND_MID_IMAGE: {
// this->colorfulMusic.SetMidImageValue((float) val1 / 100.0f);
// break;
// } // 0x10013
// case PARAM_FIELD_SURROUND_DEPTH: {
// this->colorfulMusic.SetDepthValue((short) val1);
// break;
// } // 0x10014
// case PARAM_DIFFERENTIAL_SURROUND_ENABLE: {
// this->diffSurround.SetEnable(val1 != 0);
// break;
// } // 0x10015
// case PARAM_DIFFERENTIAL_SURROUND_DELAY: {
// this->diffSurround.SetDelayTime((float) val1 / 100.0f);
// break;
// } // 0x10016
// case PARAM_REVERBERATION_ENABLE: {
// this->reverberation.SetEnable(val1 != 0);
// break;
// } // 0x10017
// case PARAM_REVERBERATION_ROOM_SIZE: {
// this->reverberation.SetRoomSize((float) val1 / 100.0f);
// break;
// } // 0x10018
// case PARAM_REVERBERATION_ROOM_WIDTH: {
// this->reverberation.SetWidth((float) val1 / 100.0f);
// break;
// } // 0x10019
// case PARAM_REVERBERATION_ROOM_DAMPENING: {
// this->reverberation.SetDamp((float) val1 / 100.0f);
// break;
// } // 0x1001A
// case PARAM_REVERBERATION_ROOM_WET_SIGNAL: {
// this->reverberation.SetWet((float) val1 / 100.0f);
// break;
// } // 0x1001B
// case PARAM_REVERBERATION_ROOM_DRY_SIGNAL: {
// this->reverberation.SetDry((float) val1 / 100.0f);
// break;
// } // 0x1001C
// case PARAM_AUTOMATIC_GAIN_CONTROL_ENABLE: {
// this->playbackGain.SetEnable(val1 != 0);
// break;
// } // 0x1001D
// case PARAM_AUTOMATIC_GAIN_CONTROL_RATIO: {
// this->playbackGain.SetRatio((float) val1 / 100.0f);
// break;
// } // 0x1001E
// case PARAM_AUTOMATIC_GAIN_CONTROL_VOLUME: {
// this->playbackGain.SetVolume((float) val1 / 100.0f);
// break;
// } // 0x1001F
// case PARAM_AUTOMATIC_GAIN_CONTROL_MAX_SCALER: {
// this->playbackGain.SetMaxGainFactor((float) val1 / 100.0f);
// break;
// } // 0x10020
// case PARAM_DYNAMIC_SYSTEM_ENABLE: {
// this->dynamicSystem.SetEnable(val1 != 0);
// break;
// } // 0x10021
// case PARAM_DYNAMIC_SYSTEM_X_COEFFICIENTS: {
// this->dynamicSystem.SetXCoeffs(val1, val2);
// break;
// } // 0x10022
// case PARAM_DYNAMIC_SYSTEM_Y_COEFFICIENTS: {
// this->dynamicSystem.SetYCoeffs(val1, val2);
// break;
// } // 0x10023
// case PARAM_DYNAMIC_SYSTEM_SIDE_GAIN: {
// this->dynamicSystem.SetSideGain((float) val1 / 100.0f, (float) val2 / 100.0f);
// break;
// } // 0x10024
// case PARAM_DYNAMIC_SYSTEM_STRENGTH: {
// this->dynamicSystem.SetBassGain((float) val1 / 100.0f);
// break;
// } // 0x10025
// case PARAM_FIDELITY_BASS_ENABLE: {
// this->viperBass.SetEnable(val1 != 0);
// break;
// } // 0x10026
// case PARAM_FIDELITY_BASS_MODE: {
// this->viperBass.SetProcessMode((ViPERBass::ProcessMode) val1);
// break;
// } // 0x10027
// case PARAM_FIDELITY_BASS_FREQUENCY: {
// this->viperBass.SetSpeaker((uint32_t) val1);
// break;
// } // 0x10028
// case PARAM_FIDELITY_BASS_GAIN: {
// this->viperBass.SetBassFactor((float) val1 / 100.0f);
// break;
// } // 0x10029
// case PARAM_FIDELITY_CLARITY_ENABLE: {
// this->viperClarity.SetEnable(val1 != 0);
// break;
// } // 0x1002A
// case PARAM_FIDELITY_CLARITY_MODE: {
// this->viperClarity.SetProcessMode((ViPERClarity::ClarityMode) val1);
// break;
// } // 0x1002B
// case PARAM_FIDELITY_CLARITY_GAIN: {
// this->viperClarity.SetClarity((float) val1 / 100.0f);
// break;
// } // 0x1002C
// case PARAM_CURE_CROSS_FEED_ENABLED: {
// this->cure.SetEnable(val1 != 0);
// break;
// } // 0x1002D
// case PARAM_CURE_CROSS_FEED_STRENGTH: {
// switch (val1) {
// case 0: {
// // Cure_R::SetPreset(pCVar17,0x5f028a);
// struct Crossfeed::Preset preset = {
// .cutoff = 650,
// .feedback = 95,
// };
// this->cure.SetPreset(preset);
// break;
// }
// case 1: {
// // Cure_R::SetPreset(pCVar17,0x3c02bc);
// struct Crossfeed::Preset preset = {
// .cutoff = 700,
// .feedback = 60,
// };
// this->cure.SetPreset(preset);
// break;
// }
// case 2: {
// // Cure_R::SetPreset(pCVar17,0x2d02bc);
// struct Crossfeed::Preset preset = {
// .cutoff = 700,
// .feedback = 45,
// };
// this->cure.SetPreset(preset);
// break;
// }
// }
// break;
// } // 0x1002E
// case PARAM_TUBE_SIMULATOR_ENABLED: {
// this->tubeSimulator.SetEnable(val1 != 0);
// break;
// } // 0x1002F
// case PARAM_ANALOGX_ENABLE: {
// this->analogX.SetEnable(val1 != 0);
// break;
// } // 0x10030
// case PARAM_ANALOGX_MODE: {
// this->analogX.SetProcessingModel(val1);
// break;
// } // 0x10031
// case PARAM_GATE_OUTPUT_VOLUME: {
// this->frameScale = (float) val1 / 100.0f;
// break;
// } // 0x10032
// case PARAM_GATE_CHANNEL_PAN: {
// float tmp = (float) val1 / 100.0f;
// if (tmp < 0.0f) {
// this->leftPan = 1.0f;
// this->rightPan = 1.0f + tmp;
// } else {
// this->leftPan = 1.0f - tmp;
// this->rightPan = 1.0f;
// }
// break;
// } // 0x10033
// case PARAM_GATE_LIMIT: {
// this->softwareLimiters[0].SetGate((float) val1 / 100.0f);
// this->softwareLimiters[1].SetGate((float) val1 / 100.0f);
// break;
// } // 0x10034
// case PARAM_SPEAKER_OPTIMIZATION: {
// this->speakerCorrection.SetEnable(val1 != 0);
// break;
// } // 0x10043
// }
//}
void ViPER::resetAllEffects() {
void ViPER::reset() {
this->adaptiveBuffer.FlushBuffer();
this->waveBuffer.Reset();
@ -541,3 +479,23 @@ void ViPER::resetAllEffects() {
softwareLimiter.Reset();
}
}
void ViPER::setSamplingRate(uint32_t samplingRate) {
this->samplingRate = samplingRate;
// TODO: Set sampling rate to all other effects
}
uint64_t ViPER::getFrameCount() {
return this->frameCount;
}
void ViPER::setGain(float gainL, float gainR) {
this->gainL = gainL;
this->gainR = gainR;
}
void ViPER::setThresholdLimit(float thresholdLimit) {
for (auto &softwareLimiter: softwareLimiters) {
softwareLimiter.SetGate(thresholdLimit);
}
}

View File

@ -28,13 +28,11 @@ public:
ViPER();
void process(std::vector<float>& buffer, uint32_t size);
// TODO: Parameter types/names
void DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize, signed char *arr);
void resetAllEffects();
//private:
uint64_t frameCount;
uint32_t samplingRate;
void reset();
uint64_t getFrameCount();
void setSamplingRate(uint32_t samplingRate);
void setGain(float gainL, float gainR);
void setThresholdLimit(float thresholdLimit);
// Effects
AdaptiveBuffer adaptiveBuffer;
@ -56,9 +54,11 @@ public:
TubeSimulator tubeSimulator;
AnalogX analogX;
SpeakerCorrection speakerCorrection;
std::array<SoftwareLimiter, 2> softwareLimiters;
float frameScale;
float leftPan;
float rightPan;
private:
std::array<SoftwareLimiter, 2> softwareLimiters;
uint64_t frameCount;
uint32_t samplingRate;
float gainL;
float gainR;
};

View File

@ -8,25 +8,25 @@
#include "../log.h" // TODO: Remove this dependency
typedef enum {
ARCH_UNKNOWN = 0,
ARCH_ARM,
ARCH_ARM64,
ARCH_X86,
ARCH_X86_64,
} arch_t;
enum class Architecture : uint8_t {
UNKNOWN = 0,
ARM,
ARM64,
X86,
X86_64,
};
#if defined(__arm__)
#define VIPER_ARCHITECTURE ARCH_ARM
#define VIPER_ARCHITECTURE Architecture::ARM
#elif defined(__aarch64__)
#define VIPER_ARCHITECTURE ARCH_ARM64
#define VIPER_ARCHITECTURE Architecture::ARM64
#elif defined(__i386__)
#define VIPER_ARCHITECTURE ARCH_X86
#define VIPER_ARCHITECTURE Architecture::X86
#elif defined(__x86_64__)
#define VIPER_ARCHITECTURE ARCH_X86_64
#define VIPER_ARCHITECTURE Architecture::X86_64
#else
#warning "Unknown architecture"
#define VIPER_ARCHITECTURE ARCH_UNKNOWN
#define VIPER_ARCHITECTURE Architecture::UNKNOWN
/*
* Note from the developer:
*

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@ -3,16 +3,16 @@
#include "../constants.h"
static const float ANALOGX_HARMONICS[] = {
0.01,
0.02,
0.0001,
0.001,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0
0.01f,
0.02f,
0.0001f,
0.001f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
};
AnalogX::AnalogX() {

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@ -10,10 +10,10 @@
class ViPERBass {
public:
enum ProcessMode {
enum class ProcessMode : uint8_t {
NATURAL_BASS = 0,
PURE_BASS_PLUS = 1,
SUBWOOFER = 2,
PURE_BASS_PLUS,
SUBWOOFER,
};
ViPERBass();
@ -39,5 +39,3 @@ private:
uint32_t speaker;
float bassFactor;
};

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@ -9,8 +9,8 @@
class ViPERClarity {
public:
enum ClarityMode {
NATURAL,
enum class ClarityMode : uint8_t {
NATURAL = 0,
OZONE,
XHIFI
};

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@ -28,8 +28,8 @@ uint32_t AdaptiveBuffer::GetChannels() const {
return this->channels;
}
void AdaptiveBuffer::PanFrames(float left, float right) {
if (this->channels == 2) {
void AdaptiveBuffer::SetGain(float left, float right) {
//if (this->channels == 2) {
for (uint32_t i = 0; i < this->offset * this->channels; i++) {
if (i % 2 == 0) {
this->buffer[i] = this->buffer[i] * left;
@ -37,7 +37,7 @@ void AdaptiveBuffer::PanFrames(float left, float right) {
this->buffer[i] = this->buffer[i] * right;
}
}
}
//}
}
int AdaptiveBuffer::PopFrames(float *frames, uint32_t length) {
@ -82,12 +82,6 @@ int AdaptiveBuffer::PushZero(uint32_t length) {
return 1;
}
void AdaptiveBuffer::ScaleFrames(float scale) {
for (uint32_t i = 0; i < this->offset * this->channels; i++) {
this->buffer[i] = this->buffer[i] * scale;
}
}
void AdaptiveBuffer::SetBufferOffset(uint32_t offset) {
this->offset = offset;
}

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@ -12,11 +12,10 @@ public:
uint32_t GetBufferOffset() const;
float *GetBuffer();
uint32_t GetChannels() const;
void PanFrames(float left, float right);
void SetGain(float left, float right);
int PopFrames(float *frames, uint32_t length);
int PushFrames(const float *frames, uint32_t length);
int PushZero(uint32_t length);
void ScaleFrames(float scale);
void SetBufferOffset(uint32_t offset);
private: