// // Created by mart on 2/12/21. // #ifndef VIPER_DEPTHSURROUND_H #define VIPER_DEPTHSURROUND_H #include "../util/Stereo3DSurround.h" class DepthSurround { short field_0x0; bool enabled; undefined field_0x3; int field_0x4; int field_0x8; int field_0xc; struct TimeConstDelay field_0x10; struct TimeConstDelay field_0x1c; struct FixedBiquad field_0x28; public: void RefreshStrength(short param_1); void SetSamplingRate(uint param_1); DepthSurround(); void SetStrength(short param_1); void Process(int *param_1,int param_2); }; #endif //VIPER_DEPTHSURROUND_H