// // Created by mart on 2/12/21. // #include "Reverberation.h" // Reverberation::Reverberation() Reverberation::Reverberation() { CRevModel *this_00; this_00 = &this->field_0x14; CRevModel::CRevModel(this_00); this->roomSize = 0; this->width = 0.0; this->damp = 0.0; this->wet = 0.0; this->dry = 0.5; CRevModel::SetRoomSize(this_00,0); CRevModel::SetWidth(this_00,(int)ROUND(this->width * 3.355443e+07 + 0.5)); CRevModel::SetDamp(this_00,(int)ROUND(this->damp * 3.355443e+07 + 0.5)); CRevModel::SetWet(this_00,(int)ROUND(this->wet * 3.355443e+07 + 0.5)); CRevModel::SetDry(this_00,(int)ROUND(this->dry * 3.355443e+07 + 0.5)); CRevModel::~ZN9CRevModel5ResetEv(this_00); this->samplerate = 0xac44; this->enabled = false; return this; } // Reverberation::SetSamplingRate(unsigned int) void Reverberation::SetSamplingRate(uint param_1) { if (this->samplerate == param_1) { return; } this->samplerate = param_1; CRevModel::~ZN9CRevModel5ResetEv(&this->field_0x14); return; } // Reverberation::SetRoomSize(float) void Reverberation::SetRoomSize(int param_1) { this->roomSize = param_1; CRevModel::SetRoomSize(&this->field_0x14,(int)ROUND((float)param_1 * 3.355443e+07 + 0.5)); return; } // Reverberation::SetWidth(float) void Reverberation::SetWidth(int param_1) { this->width = (float)param_1; CRevModel::SetWidth(&this->field_0x14,(int)ROUND((float)param_1 * 3.355443e+07 + 0.5)); return; } // Reverberation::SetDamp(float) void Reverberation::SetDamp(int param_1) { this->damp = (float)param_1; CRevModel::SetDamp(&this->field_0x14,(int)ROUND((float)param_1 * 3.355443e+07 + 0.5)); return; } // Reverberation::SetWet(float) void Reverberation::SetWet(int param_1) { this->wet = (float)param_1; CRevModel::SetWet(&this->field_0x14,(int)ROUND((float)param_1 * 3.355443e+07 + 0.5)); return; } // Reverberation::SetDry(float) void Reverberation::SetDry(int param_1) { this->dry = (float)param_1; CRevModel::SetDry(&this->field_0x14,(int)ROUND((float)param_1 * 3.355443e+07 + 0.5)); return; } // Reverberation::Reset() void Reverberation::Reset() { CRevModel::~ZN9CRevModel5ResetEv(&this->field_0x14); return; } // Reverberation::SetEnable(bool) undefined4 Reverberation::SetEnable(bool param_1) { bool cVar1; cVar1 = this->enabled; if (cVar1 == false) { if (param_1 == false) { return 0; } Reset(this); cVar1 = this->enabled; } if (param_1 == cVar1) { return 0; } this->enabled = param_1; return 1; } // Reverberation::Process(int*, int) void Reverberation::Process(int *param_1,int param_2) { if (this->enabled == false) { return; } CRevModel::ProcessReplace(&this->field_0x14,param_1,param_1 + 1,param_2); return; }