// // Created by mart on 2/12/21. // #include "DynamicSystem.h" // DynamicSystem::DynamicSystem() DynamicSystem::DynamicSystem() { DynamicBass::DynamicBass((DynamicBass *)this); this->enabled = false; this->samplerate = 0xac44; DynamicBass::SetSamplingRate((DynamicBass *)this,0xac44); DynamicBass::Reset((DynamicBass *)this); return this; } // DynamicSystem::SetSamplingRate(unsigned int) void DynamicSystem::SetSamplingRate(uint param_1) { if (this->samplerate == param_1) { return; } this->samplerate = param_1; DynamicBass::SetSamplingRate((DynamicBass *)this,param_1); return; } void DynamicSystem::~ZN13DynamicSystem10SetXCoeffsEjj(int param_1,int param_2) { undefined8 uVar1; float extraout_s2; this->field_0x0 = param_1; this->field_0x4 = param_2; PolesFilter::SetPassFilter(&this->field_0x24,param_1,param_2); uVar1 = PolesFilter::SetSamplingRate(&this->field_0x24,this->field_0x10); FixedBiquad::SetLowPassParameter (&this->field_0x10c,(float)uVar1,(float)((ulonglong)uVar1 >> 0x20),extraout_s2); return; } void DynamicSystem::~ZN13DynamicSystem10SetYCoeffsEjj(int param_1,int param_2) { this->field_0x8 = param_1; this->field_0xc = param_2; PolesFilter::SetPassFilter(&this->field_0x98,param_1,param_2); PolesFilter::SetSamplingRate(&this->field_0x98,this->field_0x10); return; } void DynamicSystem::~ZN13DynamicSystem11SetSideGainEff(int param_1,int param_2) { this->field_0x20 = ROUND((float)param_1 * 3.355443e+07 + 0.5); this->field_0x1c = ROUND((float)param_2 * 3.355443e+07 + 0.5); return; } void DynamicSystem::~ZN13DynamicSystem11SetBassGainEf(int param_1) { int iVar1; undefined4 in_cr6; undefined4 in_cr7; float in_s0; float in_s1; float in_s2; float fVar2; fVar2 = ROUND((float)param_1 * 3.355443e+07 + 0.5); coprocessor_function(10,6,1,in_cr7,in_cr6,in_cr6); this->field_0x18 = fVar2; iVar1 = (int)SUB42(ROUND(fVar2),0); if (iVar1 < 0x641) { this->field_0x14 = iVar1; } else { this->field_0x14 = 0x640; } FixedBiquad::SetLowPassParameter(&this->field_0x10c,in_s0,in_s1,in_s2); return; } // DynamicSystem::Reset() void DynamicSystem::Reset() { DynamicBass::SetSamplingRate((DynamicBass *)this,this->samplerate); DynamicBass::Reset((DynamicBass *)this); return; } // DynamicSystem::SetEnable(bool) undefined4 DynamicSystem::SetEnable(bool param_1) { char cVar1; cVar1 = this->enabled; if ((bool)cVar1 == false) { if (param_1 == false) { return 0; } Reset(this); cVar1 = this->enabled; } if (param_1 == (bool)cVar1) { return 0; } this->enabled = param_1; return 1; } // DynamicSystem::Process(int*, int) void DynamicSystem::Process(int *param_1,int param_2) { if (this->enabled == false) { return; } DynamicBass::FilterSamples((DynamicBass *)this,param_1,param_2); return; }