#include "Subwoofer.h" #include "../constants.h" #include Subwoofer::Subwoofer() { uint32_t samplingRate = VIPER_DEFAULT_SAMPLING_RATE; this->peak[0].RefreshFilter(MultiBiquad::FilterType::PEAK, 0.0, 37.0, samplingRate, 1.0, false); this->peak[1].RefreshFilter(MultiBiquad::FilterType::PEAK, 0.0, 37.0, samplingRate, 1.0, false); this->peakLow[0].RefreshFilter(MultiBiquad::FilterType::PEAK, 0.0, 75.0, samplingRate, 1.0, false); this->peakLow[1].RefreshFilter(MultiBiquad::FilterType::PEAK, 0.0, 75.0, samplingRate, 1.0, false); this->lowpass[0].RefreshFilter(MultiBiquad::FilterType::LOW_PASS, 0.0, 200.0, samplingRate, 1.0, false); this->lowpass[1].RefreshFilter(MultiBiquad::FilterType::LOW_PASS, 0.0, 200.0, samplingRate, 1.0, false); } void Subwoofer::Process(float *samples, uint32_t size) { for (uint32_t i = 0; i < size * 2; i += 2) { double tmp; tmp = this->peak[0].ProcessSample(samples[i]); tmp = this->peakLow[0].ProcessSample(tmp); tmp = this->lowpass[0].ProcessSample(tmp - samples[i]); samples[i] = (samples[i] * 0.5f) + ((float) tmp * 0.6f); tmp = this->peak[1].ProcessSample(samples[i + 1]); tmp = this->peakLow[1].ProcessSample(tmp); tmp = this->lowpass[1].ProcessSample(tmp - samples[i + 1]); samples[i + 1] = (samples[i + 1] * 0.5f) + ((float) tmp * 0.6f); } } void Subwoofer::SetBassGain(uint32_t samplingRate, float gainDb) { float gain = 20.0f * log10( gainDb); float gainLower = 20.0f * log10( gainDb / 8.0f); this->peak[0].RefreshFilter(MultiBiquad::FilterType::PEAK, gain, 44.0, samplingRate, 0.75, true); this->peak[1].RefreshFilter(MultiBiquad::FilterType::PEAK, gain, 44.0, samplingRate, 0.75, true); this->peakLow[0].RefreshFilter(MultiBiquad::FilterType::PEAK, gainLower, 80.0, samplingRate, 0.2, true); this->peakLow[1].RefreshFilter(MultiBiquad::FilterType::PEAK, gainLower, 80.0, samplingRate, 0.2, true); this->lowpass[0].RefreshFilter(MultiBiquad::FilterType::LOW_PASS, 0.0, 380.0, samplingRate, 0.6, false); this->lowpass[1].RefreshFilter(MultiBiquad::FilterType::LOW_PASS, 0.0, 380.0, samplingRate, 0.6, false); }