#pragma once #include #include "../utils/WaveBuffer.h" class DiffSurround { public: DiffSurround(); ~DiffSurround(); void Process(float *samples, uint32_t size); void Reset(); void SetDelayTime(float delayTime); void SetEnable(bool enabled); void SetSamplingRate(uint32_t samplerate); uint32_t samplerate; bool enabled; float delayTime; WaveBuffer *buffers[2]; };