// // Created by mart on 7/26/21. // #include #include #include "Crossfeed.h" #include "../constants.h" // Basically Bauer-to-Stereophonic Binaural filter // See: http://bs2b.sourceforge.net/ Crossfeed::Crossfeed() { this->a0_lo = 0.f; this->b1_lo = 0.f; this->a0_hi = 0.f; this->a1_hi = 0.f; this->b1_hi = 0.f; this->gain = 0.f; memset(&this->lfs, 0, 6*sizeof(float)); this->samplerate = DEFAULT_SAMPLERATE; this->preset.cutoff = 700; this->preset.feedback = 45; } void Crossfeed::Reset() { uint16_t cutoff = this->preset.cutoff; uint16_t level = this->preset.feedback; level /= 10.0; double GB_lo = level * -5.0 / 6.0 - 3.0; double GB_hi = level / 6.0 - 3.0; double G_lo = pow( 10, GB_lo / 20.0 ); double G_hi = 1.0 - pow( 10, GB_hi / 20.0 ); double Fc_hi = cutoff * pow( 2.0, ( GB_lo - 20.0 * log10( G_hi ) ) / 12.0 ); double x = exp( -2.0 * M_PI * cutoff / this->samplerate ); this->b1_lo = (float)x; this->a0_lo = (float)(G_lo * ( 1.0 - x )); x = exp( -2.0 * M_PI * Fc_hi / this->samplerate ); this->b1_hi = (float)x; this->a0_hi = (float)(1.0 - G_hi * ( 1.0 - x )); this->a1_hi = (float)-x; this->gain = (float)(1.0 / ( 1.0 - G_hi + G_lo )); memset(&this->lfs, 0, 6*sizeof(float)); } void Crossfeed::ProcessFrames(float* buffer, uint32_t size) { for (int x = 0; x < size; x+=2) { FilterSample(&buffer[x]); } } #define lo_filter(in, out_1) (this->a0_lo * (in) + this->b1_lo * (out_1)) #define hi_filter(in, in_1, out_1) (this->a0_hi * (in) + this->a1_hi * (in_1) + this->b1_hi * (out_1)) void Crossfeed::FilterSample(float *sample) { this->lfs.lo[0] = lo_filter(sample[0], this->lfs.lo[0]); this->lfs.lo[1] = lo_filter(sample[1], this->lfs.lo[1]); this->lfs.hi[0] = hi_filter(sample[0], this->lfs.asis[0], this->lfs.hi[0]); this->lfs.hi[1] = hi_filter(sample[1], this->lfs.asis[1], this->lfs.hi[1]); this->lfs.asis[0] = sample[0]; this->lfs.asis[1] = sample[1]; sample[0] = (this->lfs.hi[0] + this->lfs.lo[1]) * this->gain; sample[1] = (this->lfs.hi[1] + this->lfs.lo[0]) * this->gain; } uint16_t Crossfeed::GetCutoff() { return this->preset.cutoff; } float Crossfeed::GetFeedback() { return (float)this->preset.feedback / 10.f; } float Crossfeed::GetLevelDelay() { if (this->preset.cutoff <= 1800) { return (18700.f / (float)this->preset.cutoff) * 10.f; } else { return 0.f; } } preset_t Crossfeed::GetPreset() { return this->preset; } void Crossfeed::SetCutoff(uint16_t cutoff) { this->preset.cutoff = cutoff; Reset(); } void Crossfeed::SetFeedback(float feedback) { this->preset.feedback = (uint16_t)(feedback * 10); Reset(); } void Crossfeed::SetPreset(preset_t preset) { this->preset = preset; Reset(); } void Crossfeed::SetSamplingRate(uint32_t samplerate) { this->samplerate = samplerate; Reset(); }