#include #include "IIR_1st.h" // Seems to be taken from https://github.com/michaelwillis/dragonfly-reverb/blob/master/common/freeverb/efilter.cpp // Or similar sources IIR_1st::IIR_1st() { this->b0 = 0.f; this->b1 = 0.f; this->a1 = 0.f; Mute(); } void IIR_1st::Mute() { this->prevSample = 0.f; } void IIR_1st::SetCoefficients(float b0, float b1, float a1) { this->b0 = b0; this->b1 = b1; this->a1 = a1; } #define angle(freq, samplingRate) (expf(-1*(float)M_PI*(freq)/((float)(samplingRate)/2.f))) #define omega() (2.f * (float)M_PI * frequency / (float)samplingRate) #define omega_2() ((float)M_PI * frequency / (float)samplingRate) void IIR_1st::setHPF_A(float frequency, uint32_t samplingRate) { this->a1 = angle(frequency, samplingRate); float norm = (1 + a1) / 2.f; this->b0 = norm; this->b1 = -norm; } void IIR_1st::setHPF_BW(float frequency, uint32_t samplingRate) { float omega_2 = omega_2(); float tan_omega_2 = tanf(omega_2); this->b0 = 1 / (1 + tan_omega_2); this->b1 = -this->b0; this->a1 = (1 - tan_omega_2) / (1 + tan_omega_2); } void IIR_1st::setHPF_C(float frequency, uint32_t samplingRate) { this->b0 = (float) samplingRate / ((float) samplingRate + frequency); this->b1 = -1 * this->b0; this->a1 = ((float) samplingRate - frequency) / ((float) samplingRate + frequency); } void IIR_1st::setHPFwLPS_A(float frequency, uint32_t samplingRate) { this->a1 = -0.12f; this->b0 = -1.f; this->b1 = angle(frequency, samplingRate); float norm = (1 - this->a1) / fabsf(this->b0 + this->b1); this->b0 *= norm; this->b1 *= norm;; } void IIR_1st::setHSF_A(float f1, float f2, uint32_t samplingRate) { this->a1 = angle(f1, samplingRate); this->b0 = -1.f; this->b1 = angle(f2, samplingRate); float norm = (1 - this->a1) / (this->b0 + this->b1); this->b0 *= norm; this->b1 *= norm; } void IIR_1st::setLPF_A(float frequency, uint32_t samplingRate) { this->a1 = angle(frequency, samplingRate); this->b0 = 1.f; this->b1 = 0.12f; float norm = (1 + this->a1) / (this->b0 + this->b1); this->b0 *= norm; this->b1 *= norm; } void IIR_1st::setLPF_BW(float frequency, uint32_t samplingRate) { float omega_2 = omega_2(); float tan_omega_2 = tanf(omega_2); this->a1 = (1 - tan_omega_2) / (1 + tan_omega_2); this->b0 = tan_omega_2 / (1 + tan_omega_2); this->b1 = this->b0; } void IIR_1st::setLPF_C(float frequency, uint32_t samplingRate) { this->b0 = frequency / ((float) samplingRate + frequency); this->b1 = this->b0; this->a1 = ((float) samplingRate - frequency) / ((float) samplingRate + frequency); } void IIR_1st::setLSF_A(float f1, float f2, uint32_t samplingRate) { this->a1 = angle(f1, samplingRate); this->b0 = -1.f; this->b1 = angle(f2, samplingRate); } void IIR_1st::setPole(float a1) { this->a1 = a1; this->b0 = 1.f - fabsf(a1); this->b1 = 0.f; } void IIR_1st::setPoleHPF(float frequency, uint32_t samplingRate) { float omega = omega(); float cos_omega = cosf(omega); float tmp = (2.f + cos_omega); float coeff = tmp - sqrtf(tmp * tmp - 1.f); this->a1 = -coeff; this->b0 = 1.f - coeff; this->b1 = 0; } void IIR_1st::setPoleLPF(float frequency, uint32_t samplingRate) { float omega = omega(); float cos_omega = cosf(omega); float tmp = (2.f - cos_omega); float coeff = tmp - sqrtf(tmp * tmp - 1.f); this->a1 = coeff; this->b0 = 1.f - coeff; this->b1 = 0.f; } void IIR_1st::setZero(float b1) { this->a1 = 0; this->b0 = -1; this->b1 = b1; float norm = fabsf(this->b0) + fabsf(this->b1); this->b0 *= norm; this->b1 *= norm; } void IIR_1st::setZeroHPF(float frequency, uint32_t samplingRate) { float omega = omega(); float cos_omega = cosf(omega); float tmp = (1.f - 2.f * cos_omega); float coeff = tmp - sqrtf(tmp * tmp - 1.f); this->a1 = 0.f; this->b0 = 1.f / (1.f + coeff); this->b1 = -coeff / (1.f + coeff); } void IIR_1st::setZeroLPF(float frequency, uint32_t samplingRate) { float omega = omega(); float cos_omega = cosf(omega); float tmp = (1.f + 2.f * cos_omega); float coeff = tmp - sqrtf(tmp * tmp - 1.f); this->a1 = 0.f; this->b0 = 1.f / (1.f + coeff); this->b1 = coeff / (1.f + coeff); }