/* * This file is auto-generated. DO NOT MODIFY. * Using: /home/iscle/Android/Sdk/build-tools/35.0.1/aidl --lang=ndk -o generated -h generated/include --structured --stability=vintf --min_sdk_version=31 -I hardware_interfaces/common/aidl/aidl_api/android.hardware.common/current/ -I hardware_interfaces/common/fmq/aidl/aidl_api/android.hardware.common.fmq/current/ -I hardware_interfaces/audio/aidl/aidl_api/android.hardware.audio.common/current/ -I hardware_interfaces/audio/aidl/aidl_api/android.hardware.audio.effect/current/ -I system_hardware_interfaces/media/aidl_api/android.media.audio.common.types/current/ -I system_hardware_interfaces/media/aidl_api/android.media.audio.eraser.types/current/ hardware_interfaces/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/State.aidl */ #pragma once #include #include #include #include #include #include #include #ifdef BINDER_STABILITY_SUPPORT #include #endif // BINDER_STABILITY_SUPPORT namespace aidl { namespace android { namespace hardware { namespace audio { namespace effect { enum class State : int8_t { INIT = 0, IDLE = 1, PROCESSING = 2, DRAINING = 3, }; } // namespace effect } // namespace audio } // namespace hardware } // namespace android } // namespace aidl namespace aidl { namespace android { namespace hardware { namespace audio { namespace effect { [[nodiscard]] static inline std::string toString(State val) { switch(val) { case State::INIT: return "INIT"; case State::IDLE: return "IDLE"; case State::PROCESSING: return "PROCESSING"; case State::DRAINING: return "DRAINING"; default: return std::to_string(static_cast(val)); } } } // namespace effect } // namespace audio } // namespace hardware } // namespace android } // namespace aidl namespace ndk { namespace internal { #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wc++17-extensions" template <> constexpr inline std::array enum_values = { aidl::android::hardware::audio::effect::State::INIT, aidl::android::hardware::audio::effect::State::IDLE, aidl::android::hardware::audio::effect::State::PROCESSING, aidl::android::hardware::audio::effect::State::DRAINING, }; #pragma clang diagnostic pop } // namespace internal } // namespace ndk