#include #include "AdaptiveBuffer.h" AdaptiveBuffer::AdaptiveBuffer(uint32_t channels, uint32_t length) { this->channels = channels; this->length = length; this->buffer = std::vector(channels * length); this->offset = 0; } void AdaptiveBuffer::FlushBuffer() { this->offset = 0; } uint32_t AdaptiveBuffer::GetBufferLength() const { return this->length; } uint32_t AdaptiveBuffer::GetBufferOffset() const { return this->offset; } float *AdaptiveBuffer::GetBuffer() { return this->buffer.data(); } uint32_t AdaptiveBuffer::GetChannels() const { return this->channels; } void AdaptiveBuffer::PanFrames(float left, float right) { if (this->channels == 2) { for (uint32_t i = 0; i < this->offset * this->channels; i++) { if (i % 2 == 0) { this->buffer[i] = this->buffer[i] * left; } else { this->buffer[i] = this->buffer[i] * right; } } } } int AdaptiveBuffer::PopFrames(float *frames, uint32_t length) { if (this->offset < length) { return 0; } if (length != 0) { memcpy(frames, this->buffer.data(), length * this->channels * sizeof(float)); this->offset = this->offset - length; if (this->offset != 0) { memmove(this->buffer.data(), this->buffer.data() + (length * this->channels), this->offset * this->channels * sizeof(float)); } } return 1; } int AdaptiveBuffer::PushFrames(const float *frames, uint32_t length) { if (length != 0) { if (this->offset + length > this->length) { buffer.resize((this->offset + length) * this->channels); this->length = this->offset + length; } memcpy(this->buffer.data() + (this->offset * this->channels), frames, length * this->channels * sizeof(float)); this->offset = this->offset + length; } return 1; } int AdaptiveBuffer::PushZero(uint32_t length) { if (this->offset + length > this->length) { buffer.resize((this->offset + length) * this->channels); this->length = this->offset + length; } memset(this->buffer.data() + (this->offset * this->channels), 0, length * this->channels * sizeof(float)); this->offset = this->offset + length; return 1; } void AdaptiveBuffer::ScaleFrames(float scale) { for (uint32_t i = 0; i < this->offset * this->channels; i++) { this->buffer[i] = this->buffer[i] * scale; } } void AdaptiveBuffer::SetBufferOffset(uint32_t offset) { this->offset = offset; }