#include "Reverberation.h" #include "../constants.h" Reverberation::Reverberation() { this->roomsize = 0.f; this->width = 0.f; this->damp = 0.f; this->wet = 0.f; this->dry = 0.5f; this->model.SetRoomSize(0.f); this->model.SetWidth(0.f); this->model.SetDamp(0.f); this->model.SetWet(0.f); this->model.SetDry(0.5f); this->samplingRate = DEFAULT_SAMPLERATE; this->enabled = false; } void Reverberation::Reset() { this->model.Reset(); } void Reverberation::Process(float *buffer, uint32_t size) { if (this->enabled) { this->model.ProcessReplace(buffer, &buffer[1], size); } } void Reverberation::SetEnable(bool enable) { if (!this->enabled && enable) { Reset(); } this->enabled = enable; } void Reverberation::SetRoomSize(float value) { this->roomsize = value; this->model.SetRoomSize(value); } void Reverberation::SetDamp(float value) { this->damp = value; this->model.SetDamp(value); } void Reverberation::SetWet(float value) { this->wet = value; this->model.SetWet(value); } void Reverberation::SetDry(float value) { this->dry = value; this->model.SetDry(value); } void Reverberation::SetWidth(float value) { this->width = value; this->model.SetWidth(value); } void Reverberation::SetSamplingRate(uint32_t value) { this->samplingRate = value; this->model.Reset(); } Reverberation::~Reverberation() { }