ViPERFX_RE/src/viper/effects/Reverberation.cpp

51 lines
1.0 KiB
C++

#include "Reverberation.h"
Reverberation::Reverberation() {
this->model.SetRoomSize(0.0);
this->model.SetWidth(0.0);
this->model.SetDamp(0.0);
this->model.SetWet(0.0);
this->model.SetDry(0.5);
this->model.Reset();
this->enable = false;
}
void Reverberation::Process(float *buffer, uint32_t size) {
if (this->enable) {
this->model.ProcessReplace(buffer, buffer + 1, size);
}
}
void Reverberation::Reset() {
this->model.Reset();
}
void Reverberation::SetDamp(float value) {
this->model.SetDamp(value);
}
void Reverberation::SetDry(float value) {
this->model.SetDry(value);
}
void Reverberation::SetEnable(bool enable) {
if (this->enable != enable) {
if (!this->enable) {
Reset();
}
this->enable = enable;
}
}
void Reverberation::SetRoomSize(float value) {
this->model.SetRoomSize(value);
}
void Reverberation::SetWet(float value) {
this->model.SetWet(value);
}
void Reverberation::SetWidth(float value) {
this->model.SetWidth(value);
}