mirror of
https://github.com/AndroidAudioMods/ViPERFX_RE.git
synced 2025-06-08 02:29:40 +08:00
610 lines
20 KiB
C++
610 lines
20 KiB
C++
#include "ViPER.h"
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#include <ctime>
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#include <cstring>
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#include "constants.h"
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ViPER::ViPER() {
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VIPER_LOGI("Welcome to ViPER FX");
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VIPER_LOGI("Current version is %s (%d)", VERSION_NAME, VERSION_CODE);
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this->samplingRate = VIPER_DEFAULT_SAMPLING_RATE;
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this->adaptiveBuffer = new AdaptiveBuffer(2, 4096);
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this->waveBuffer = new WaveBuffer(2, 4096);
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this->convolver = new Convolver();
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this->convolver->SetEnable(false);
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this->convolver->SetSamplingRate(this->samplingRate);
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this->convolver->Reset();
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this->vhe = new VHE();
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this->vhe->SetEnable(false);
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this->vhe->SetSamplingRate(this->samplingRate);
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this->vhe->Reset();
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this->viperDdc = new ViPERDDC();
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this->viperDdc->SetEnable(false);
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this->viperDdc->SetSamplingRate(this->samplingRate);
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this->viperDdc->Reset();
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this->spectrumExtend = new SpectrumExtend();
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this->spectrumExtend->SetEnable(false);
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this->spectrumExtend->SetSamplingRate(this->samplingRate);
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this->spectrumExtend->SetReferenceFrequency(7600);
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this->spectrumExtend->SetExciter(0);
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this->spectrumExtend->Reset();
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this->iirFilter = new IIRFilter(10);
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this->iirFilter->SetEnable(false);
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this->iirFilter->SetSamplingRate(this->samplingRate);
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this->iirFilter->Reset();
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this->colorfulMusic = new ColorfulMusic();
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this->colorfulMusic->SetEnable(false);
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this->colorfulMusic->SetSamplingRate(this->samplingRate);
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this->colorfulMusic->Reset();
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this->reverberation = new Reverberation();
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this->reverberation->SetEnable(false);
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this->reverberation->Reset();
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this->playbackGain = new PlaybackGain();
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this->playbackGain->SetEnable(false);
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this->playbackGain->SetSamplingRate(this->samplingRate);
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this->playbackGain->Reset();
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this->fetCompressor = new FETCompressor();
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this->fetCompressor->SetParameter(FETCompressor::ENABLE, 0.0);
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this->fetCompressor->SetSamplingRate(this->samplingRate);
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this->fetCompressor->Reset();
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this->dynamicSystem = new DynamicSystem();
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this->dynamicSystem->SetEnable(false);
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this->dynamicSystem->SetSamplingRate(this->samplingRate);
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this->dynamicSystem->Reset();
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this->viperBass = new ViPERBass();
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this->viperBass->SetSamplingRate(this->samplingRate);
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this->viperBass->Reset();
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this->viperClarity = new ViPERClarity();
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this->viperClarity->SetSamplingRate(this->samplingRate);
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this->viperClarity->Reset();
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this->diffSurround = new DiffSurround();
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this->diffSurround->SetEnable(false);
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this->diffSurround->SetSamplingRate(this->samplingRate);
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this->diffSurround->Reset();
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this->cure = new Cure();
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this->cure->SetEnable(false);
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this->cure->SetSamplingRate(this->samplingRate);
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this->cure->Reset();
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this->tubeSimulator = new TubeSimulator();
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this->tubeSimulator->SetEnable(false);
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this->tubeSimulator->Reset();
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this->analogX = new AnalogX();
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this->analogX->SetEnable(false);
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this->analogX->SetSamplingRate(this->samplingRate);
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this->analogX->SetProcessingModel(0);
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this->analogX->Reset();
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this->speakerCorrection = new SpeakerCorrection();
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this->speakerCorrection->SetEnable(false);
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this->speakerCorrection->SetSamplingRate(this->samplingRate);
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this->speakerCorrection->Reset();
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for (auto &softwareLimiter: this->softwareLimiters) {
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softwareLimiter = new SoftwareLimiter();
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softwareLimiter->ResetLimiter();
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}
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this->frameScale = 1.0;
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this->leftPan = 1.0;
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this->rightPan = 1.0;
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this->updateProcessTime = false;
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this->processTimeMs = 0;
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this->enabled = false;
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}
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ViPER::~ViPER() {
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delete this->adaptiveBuffer;
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delete this->waveBuffer;
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delete this->convolver;
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delete this->vhe;
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delete this->viperDdc;
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delete this->spectrumExtend;
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delete this->iirFilter;
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delete this->colorfulMusic;
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delete this->reverberation;
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delete this->playbackGain;
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delete this->fetCompressor;
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delete this->dynamicSystem;
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delete this->viperBass;
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delete this->viperClarity;
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delete this->diffSurround;
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delete this->cure;
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delete this->tubeSimulator;
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delete this->analogX;
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delete this->speakerCorrection;
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for (auto &softwareLimiter: this->softwareLimiters) {
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delete softwareLimiter;
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}
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}
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// TODO: Return int
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void ViPER::processBuffer(float *buffer, uint32_t size) {
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if (!this->enabled) {
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VIPER_LOGD("ViPER is disabled, skip processing");
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return;
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}
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if (size == 0) {
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VIPER_LOGD("Buffer size is 0, skip processing");
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return;
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}
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if (this->updateProcessTime) {
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struct timeval time{};
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gettimeofday(&time, nullptr);
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this->processTimeMs = (uint64_t) (time.tv_sec * 1000) + (uint64_t) (time.tv_usec / 1000);
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}
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uint32_t ret;
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float *tmpBuf;
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uint32_t tmpBufSize;
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if (this->convolver->GetEnabled() || this->vhe->GetEnabled()) {
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// VIPER_LOGD("Convolver or VHE is enable, use wave buffer");
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if (!this->waveBuffer->PushSamples(buffer, size)) {
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this->waveBuffer->Reset();
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return;
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}
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float *ptr = this->waveBuffer->GetBuffer();
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ret = this->convolver->Process(ptr, ptr, size);
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ret = this->vhe->Process(ptr, ptr, ret);
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this->waveBuffer->SetBufferOffset(ret);
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if (!this->adaptiveBuffer->PushZero(ret)) {
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this->waveBuffer->Reset();
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this->adaptiveBuffer->FlushBuffer();
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return;
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}
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ptr = this->adaptiveBuffer->GetBuffer();
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ret = this->waveBuffer->PopSamples(ptr, ret, true);
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this->adaptiveBuffer->SetBufferOffset(ret);
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tmpBuf = ptr;
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tmpBufSize = ret;
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} else {
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// VIPER_LOGD("Convolver and VHE are disabled, use adaptive buffer");
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if (this->adaptiveBuffer->PushFrames(buffer, size)) {
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this->adaptiveBuffer->SetBufferOffset(size);
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tmpBuf = this->adaptiveBuffer->GetBuffer();
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tmpBufSize = size;
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} else {
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this->adaptiveBuffer->FlushBuffer();
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return;
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}
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}
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// VIPER_LOGD("Process buffer size: %d", tmpBufSize);
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if (tmpBufSize != 0) {
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this->viperDdc->Process(tmpBuf, size);
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this->spectrumExtend->Process(tmpBuf, size);
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this->iirFilter->Process(tmpBuf, tmpBufSize);
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this->colorfulMusic->Process(tmpBuf, tmpBufSize);
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this->diffSurround->Process(tmpBuf, tmpBufSize);
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this->reverberation->Process(tmpBuf, tmpBufSize);
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this->speakerCorrection->Process(tmpBuf, tmpBufSize);
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this->playbackGain->Process(tmpBuf, tmpBufSize);
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this->fetCompressor->Process(tmpBuf, tmpBufSize); // TODO: enable check
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this->dynamicSystem->Process(tmpBuf, tmpBufSize);
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this->viperBass->Process(tmpBuf, tmpBufSize);
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this->viperClarity->Process(tmpBuf, tmpBufSize);
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this->cure->Process(tmpBuf, tmpBufSize);
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this->tubeSimulator->TubeProcess(tmpBuf, size);
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this->analogX->Process(tmpBuf, tmpBufSize);
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if (this->frameScale != 1.0) {
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this->adaptiveBuffer->ScaleFrames(this->frameScale);
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}
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if (this->leftPan < 1.0 || this->rightPan < 1.0) {
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this->adaptiveBuffer->PanFrames(this->leftPan, this->rightPan);
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}
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for (uint32_t i = 0; i < tmpBufSize * 2; i += 2) {
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tmpBuf[i] = this->softwareLimiters[0]->Process(tmpBuf[i]);
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tmpBuf[i + 1] = this->softwareLimiters[1]->Process(tmpBuf[i + 1]);
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}
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if (!this->adaptiveBuffer->PopFrames(buffer, tmpBufSize)) {
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this->adaptiveBuffer->FlushBuffer();
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return;
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}
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if (size <= tmpBufSize) {
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return;
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}
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}
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memmove(buffer + (size - tmpBufSize) * 2, buffer, tmpBufSize * sizeof(float));
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memset(buffer, 0, (size - tmpBufSize) * sizeof(float));
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}
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void ViPER::DispatchCommand(int param, int val1, int val2, int val3, int val4, uint32_t arrSize,
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signed char *arr) {
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VIPER_LOGD("Dispatch command: %d, %d, %d, %d, %d, %d, %p", param, val1, val2, val3, val4, arrSize, arr);
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switch (param) {
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case PARAM_SET_UPDATE_STATUS: {
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this->updateProcessTime = val1 != 0;
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break;
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}
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case PARAM_SET_RESET_STATUS: {
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this->ResetAllEffects();
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break;
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}
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case PARAM_CONVOLUTION_ENABLE: {
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// this->convolver->SetEnabled(val1 != 0);
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break;
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} // 0x10002
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case PARAM_CONVOLUTION_PREPARE_BUFFER: {
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break;
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} // 0x10004
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case PARAM_CONVOLUTION_SET_BUFFER: {
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break;
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} // 0x10005
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case PARAM_CONVOLUTION_COMMIT_BUFFER: {
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break;
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} // 0x10006
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case PARAM_CONVOLUTION_CROSS_CHANNEL: {
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this->convolver->SetCrossChannel((float) val1 / 100.0f);
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break;
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} // 0x10007
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case PARAM_HEADPHONE_SURROUND_ENABLE: {
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this->vhe->SetEnable(val1 != 0);
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break;
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} // 0x10008
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case PARAM_HEADPHONE_SURROUND_STRENGTH: {
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this->vhe->SetEffectLevel(val1);
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break;
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} // 0x10009
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case PARAM_DDC_ENABLE: {
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this->viperDdc->SetEnable(val1 != 0);
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break;
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} // 0x1000A
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case PARAM_DDC_COEFFICIENTS: {
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this->viperDdc->SetCoeffs(arrSize, (float *) arr, (float *) (arr + arrSize * 4));
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break;
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} // 0x1000B
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case PARAM_SPECTRUM_EXTENSION_ENABLE: {
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this->spectrumExtend->SetEnable(val1 != 0);
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break;
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} // 0x1000C
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case PARAM_SPECTRUM_EXTENSION_BARK: {
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this->spectrumExtend->SetReferenceFrequency(val1);
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break;
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} // 0x1000D
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case PARAM_SPECTRUM_EXTENSION_BARK_RECONSTRUCT: {
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this->spectrumExtend->SetExciter((float) val1 / 100.0f);
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break;
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} // 0x1000E
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case PARAM_FIR_EQUALIZER_ENABLE: {
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this->iirFilter->SetEnable(val1 != 0);
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break;
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} // 0x1000F
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case PARAM_FIR_EQUALIZER_BAND_LEVEL: {
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this->iirFilter->SetBandLevel((uint32_t) val1, (float) val2 / 100.0f);
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break;
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} // 0x10010
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case PARAM_FIELD_SURROUND_ENABLE: {
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this->colorfulMusic->SetEnable(val1 != 0);
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break;
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} // 0x10011
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case PARAM_FIELD_SURROUND_WIDENING: {
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this->colorfulMusic->SetWidenValue((float) val1 / 100.0f);
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break;
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} // 0x10012
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case PARAM_FIELD_SURROUND_MID_IMAGE: {
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this->colorfulMusic->SetMidImageValue((float) val1 / 100.0f);
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break;
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} // 0x10013
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case PARAM_FIELD_SURROUND_DEPTH: {
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this->colorfulMusic->SetDepthValue((short) val1);
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break;
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} // 0x10014
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case PARAM_DIFFERENTIAL_SURROUND_ENABLE: {
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this->diffSurround->SetEnable(val1 != 0);
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break;
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} // 0x10015
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case PARAM_DIFFERENTIAL_SURROUND_DELAY: {
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this->diffSurround->SetDelayTime((float) val1 / 100.0f);
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break;
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} // 0x10016
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case PARAM_REVERBERATION_ENABLE: {
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this->reverberation->SetEnable(val1 != 0);
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break;
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} // 0x10017
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case PARAM_REVERBERATION_ROOM_SIZE: {
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this->reverberation->SetRoomSize((float) val1 / 100.0f);
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break;
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} // 0x10018
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case PARAM_REVERBERATION_ROOM_WIDTH: {
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this->reverberation->SetWidth((float) val1 / 100.0f);
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break;
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} // 0x10019
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case PARAM_REVERBERATION_ROOM_DAMPENING: {
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this->reverberation->SetDamp((float) val1 / 100.0f);
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break;
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} // 0x1001A
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case PARAM_REVERBERATION_ROOM_WET_SIGNAL: {
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this->reverberation->SetWet((float) val1 / 100.0f);
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break;
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} // 0x1001B
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case PARAM_REVERBERATION_ROOM_DRY_SIGNAL: {
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this->reverberation->SetDry((float) val1 / 100.0f);
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break;
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} // 0x1001C
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case PARAM_AUTOMATIC_GAIN_CONTROL_ENABLE: {
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this->playbackGain->SetEnable(val1 != 0);
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break;
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} // 0x1001D
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case PARAM_AUTOMATIC_GAIN_CONTROL_RATIO: {
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this->playbackGain->SetRatio((float) val1 / 100.0f);
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break;
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} // 0x1001E
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case PARAM_AUTOMATIC_GAIN_CONTROL_VOLUME: {
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this->playbackGain->SetVolume((float) val1 / 100.0f);
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break;
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} // 0x1001F
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case PARAM_AUTOMATIC_GAIN_CONTROL_MAX_SCALER: {
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this->playbackGain->SetMaxGainFactor((float) val1 / 100.0f);
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break;
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} // 0x10020
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case PARAM_DYNAMIC_SYSTEM_ENABLE: {
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this->dynamicSystem->SetEnable(val1 != 0);
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break;
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} // 0x10021
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case PARAM_DYNAMIC_SYSTEM_X_COEFFICIENTS: {
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this->dynamicSystem->SetXCoeffs(val1, val2);
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break;
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} // 0x10022
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case PARAM_DYNAMIC_SYSTEM_Y_COEFFICIENTS: {
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this->dynamicSystem->SetYCoeffs(val1, val2);
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break;
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} // 0x10023
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case PARAM_DYNAMIC_SYSTEM_SIDE_GAIN: {
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this->dynamicSystem->SetSideGain((float) val1 / 100.0f, (float) val2 / 100.0f);
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break;
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} // 0x10024
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case PARAM_DYNAMIC_SYSTEM_STRENGTH: {
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this->dynamicSystem->SetBassGain((float) val1 / 100.0f);
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break;
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} // 0x10025
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case PARAM_FIDELITY_BASS_ENABLE: {
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this->viperBass->SetEnable(val1 != 0);
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break;
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} // 0x10026
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case PARAM_FIDELITY_BASS_MODE: {
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this->viperBass->SetProcessMode((ViPERBass::ProcessMode) val1);
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break;
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} // 0x10027
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case PARAM_FIDELITY_BASS_FREQUENCY: {
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this->viperBass->SetSpeaker((uint32_t) val1);
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break;
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} // 0x10028
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case PARAM_FIDELITY_BASS_GAIN: {
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this->viperBass->SetBassFactor((float) val1 / 100.0f);
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break;
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} // 0x10029
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case PARAM_FIDELITY_CLARITY_ENABLE: {
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this->viperClarity->SetEnable(val1 != 0);
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break;
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} // 0x1002A
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case PARAM_FIDELITY_CLARITY_MODE: {
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this->viperClarity->SetProcessMode((ViPERClarity::ClarityMode) val1);
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break;
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} // 0x1002B
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case PARAM_FIDELITY_CLARITY_GAIN: {
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this->viperClarity->SetClarity((float) val1 / 100.0f);
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break;
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} // 0x1002C
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case PARAM_CURE_CROSS_FEED_ENABLED: {
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this->cure->SetEnable(val1 != 0);
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break;
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} // 0x1002D
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case PARAM_CURE_CROSS_FEED_STRENGTH: {
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switch (val1) {
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case 0:
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// Cure_R::SetPreset(pCVar17,0x5f028a);
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break;
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case 1:
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// Cure_R::SetPreset(pCVar17,0x3c02bc);
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break;
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case 2:
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// Cure_R::SetPreset(pCVar17,0x2d02bc);
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break;
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}
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break;
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} // 0x1002E
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case PARAM_TUBE_SIMULATOR_ENABLED: {
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this->tubeSimulator->SetEnable(val1 != 0);
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break;
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} // 0x1002F
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case PARAM_ANALOGX_ENABLE: {
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this->analogX->SetEnable(val1 != 0);
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break;
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} // 0x10030
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case PARAM_ANALOGX_MODE: {
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this->analogX->SetProcessingModel(val1);
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break;
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} // 0x10031
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case PARAM_GATE_OUTPUT_VOLUME: {
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this->frameScale = (float) val1 / 100.0f;
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break;
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} // 0x10032
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case PARAM_GATE_CHANNEL_PAN: {
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float tmp = (float) val1 / 100.0f;
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if (tmp < 0.0f) {
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this->leftPan = 1.0f;
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this->rightPan = 1.0f + tmp;
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} else {
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this->leftPan = 1.0f - tmp;
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this->rightPan = 1.0f;
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}
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break;
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} // 0x10033
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case PARAM_GATE_LIMIT: {
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this->softwareLimiters[0]->SetGate((float) val1 / 100.0f);
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this->softwareLimiters[1]->SetGate((float) val1 / 100.0f);
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break;
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} // 0x10034
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case PARAM_SPEAKER_OPTIMIZATION: {
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this->speakerCorrection->SetEnable(val1 != 0);
|
|
break;
|
|
} // 0x10043
|
|
case PARAM_FET_COMPRESSOR_ENABLE: {
|
|
break;
|
|
} // 0x10049
|
|
case PARAM_FET_COMPRESSOR_THRESHOLD: {
|
|
break;
|
|
} // 0x1004A
|
|
case PARAM_FET_COMPRESSOR_RATIO: {
|
|
this->fetCompressor->SetParameter(FETCompressor::THRESHOLD, (float) val1 / 100.0f);
|
|
break;
|
|
} // 0x1004B
|
|
case PARAM_FET_COMPRESSOR_KNEE: {
|
|
break;
|
|
} // 0x1004C
|
|
case PARAM_FET_COMPRESSOR_AUTO_KNEE: {
|
|
break;
|
|
} // 0x1004D
|
|
case PARAM_FET_COMPRESSOR_GAIN: {
|
|
break;
|
|
} // 0x1004E
|
|
case PARAM_FET_COMPRESSOR_AUTO_GAIN: {
|
|
this->fetCompressor->SetParameter(FETCompressor::GAIN, (float) val1 / 100.0f);
|
|
break;
|
|
} // 0x1004F
|
|
case PARAM_FET_COMPRESSOR_ATTACK: {
|
|
break;
|
|
} // 0x10050
|
|
case PARAM_FET_COMPRESSOR_AUTO_ATTACK: {
|
|
break;
|
|
} // 0x10051
|
|
case PARAM_FET_COMPRESSOR_RELEASE: {
|
|
break;
|
|
} // 0x10052
|
|
case PARAM_FET_COMPRESSOR_AUTO_RELEASE: {
|
|
break;
|
|
} // 0x10053
|
|
case PARAM_FET_COMPRESSOR_KNEE_MULTI: {
|
|
break;
|
|
} // 0x10054
|
|
case PARAM_FET_COMPRESSOR_MAX_ATTACK: {
|
|
break;
|
|
} // 0x10055
|
|
case PARAM_FET_COMPRESSOR_MAX_RELEASE: {
|
|
this->fetCompressor->SetParameter(FETCompressor::MAX_ATTACK, (float) val1 / 100.0f);
|
|
break;
|
|
} // 0x10056
|
|
case PARAM_FET_COMPRESSOR_CREST: {
|
|
break;
|
|
} // 0x10057
|
|
case PARAM_FET_COMPRESSOR_ADAPT: {
|
|
break;
|
|
} // 0x10058
|
|
case PARAM_FET_COMPRESSOR_NO_CLIP: {
|
|
this->fetCompressor->SetParameter(FETCompressor::ADAPT, (float) val1 / 100.0f);
|
|
break;
|
|
} // 0x10059
|
|
}
|
|
}
|
|
|
|
void ViPER::ResetAllEffects() {
|
|
if (this->adaptiveBuffer != nullptr) {
|
|
this->adaptiveBuffer->FlushBuffer();
|
|
}
|
|
if (this->waveBuffer != nullptr) {
|
|
this->waveBuffer->Reset();
|
|
}
|
|
if (this->convolver != nullptr) {
|
|
this->convolver->SetSamplingRate(this->samplingRate);
|
|
this->convolver->Reset();
|
|
}
|
|
if (this->vhe != nullptr) {
|
|
this->vhe->SetSamplingRate(this->samplingRate);
|
|
this->vhe->Reset();
|
|
}
|
|
if (this->viperDdc != nullptr) {
|
|
this->viperDdc->SetSamplingRate(this->samplingRate);
|
|
this->viperDdc->Reset();
|
|
}
|
|
if (this->spectrumExtend != nullptr) {
|
|
this->spectrumExtend->SetSamplingRate(this->samplingRate);
|
|
this->spectrumExtend->Reset();
|
|
}
|
|
if (this->iirFilter != nullptr) {
|
|
this->iirFilter->SetSamplingRate(this->samplingRate);
|
|
this->iirFilter->Reset();
|
|
}
|
|
if (this->colorfulMusic != nullptr) {
|
|
this->colorfulMusic->SetSamplingRate(this->samplingRate);
|
|
this->colorfulMusic->Reset();
|
|
}
|
|
if (this->reverberation != nullptr) {
|
|
this->reverberation->Reset();
|
|
}
|
|
if (this->playbackGain != nullptr) {
|
|
this->playbackGain->SetSamplingRate(this->samplingRate);
|
|
this->playbackGain->Reset();
|
|
}
|
|
if (this->fetCompressor != nullptr) {
|
|
this->fetCompressor->SetSamplingRate(this->samplingRate);
|
|
this->fetCompressor->Reset();
|
|
}
|
|
if (this->dynamicSystem != nullptr) {
|
|
this->dynamicSystem->SetSamplingRate(this->samplingRate);
|
|
this->dynamicSystem->Reset();
|
|
}
|
|
if (this->viperBass != nullptr) {
|
|
this->viperBass->SetSamplingRate(this->samplingRate);
|
|
this->viperBass->Reset();
|
|
}
|
|
if (this->viperClarity != nullptr) {
|
|
this->viperClarity->SetSamplingRate(this->samplingRate);
|
|
this->viperClarity->Reset();
|
|
}
|
|
if (this->diffSurround != nullptr) {
|
|
this->diffSurround->SetSamplingRate(this->samplingRate);
|
|
this->diffSurround->Reset();
|
|
}
|
|
if (this->cure != nullptr) {
|
|
this->cure->SetSamplingRate(this->samplingRate);
|
|
this->cure->Reset();
|
|
}
|
|
if (this->tubeSimulator != nullptr) {
|
|
this->tubeSimulator->Reset();
|
|
}
|
|
if (this->analogX != nullptr) {
|
|
this->analogX->SetSamplingRate(this->samplingRate);
|
|
this->analogX->Reset();
|
|
}
|
|
if (this->speakerCorrection != nullptr) {
|
|
this->speakerCorrection->SetSamplingRate(this->samplingRate);
|
|
this->speakerCorrection->Reset();
|
|
}
|
|
for (auto &softwareLimiter: softwareLimiters) {
|
|
if (softwareLimiter != nullptr) {
|
|
softwareLimiter->ResetLimiter();
|
|
}
|
|
}
|
|
}
|