16 lines
169 B
GLSL
16 lines
169 B
GLSL
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#version 330
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uniform sampler2D tex;
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in vec4 v_color;
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in vec2 v_tex0;
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out vec4 color;
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void
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main(void)
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{
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color = v_color*texture2D(tex, vec2(v_tex0.x, v_tex0.y));
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}
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