2016-06-24 15:24:58 +02:00
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#ifdef RW_OPENGL
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namespace rw {
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namespace gl3 {
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// TODO: make this dynamic
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enum {
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2020-05-14 00:07:34 +02:00
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MAX_UNIFORMS = 40,
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2016-06-24 15:24:58 +02:00
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MAX_BLOCKS = 20
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};
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struct UniformRegistry
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{
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2017-08-26 20:08:23 +02:00
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int32 numUniforms;
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2016-06-24 15:24:58 +02:00
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char *uniformNames[MAX_UNIFORMS];
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2017-08-26 20:08:23 +02:00
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int32 numBlocks;
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2016-06-24 15:24:58 +02:00
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char *blockNames[MAX_BLOCKS];
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};
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2017-08-26 20:08:23 +02:00
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int32 registerUniform(const char *name);
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int32 findUniform(const char *name);
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int32 registerBlock(const char *name);
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int32 findBlock(const char *name);
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2016-06-24 15:24:58 +02:00
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extern UniformRegistry uniformRegistry;
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2017-12-31 10:50:49 +01:00
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struct Shader
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2016-06-24 15:24:58 +02:00
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{
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GLuint program;
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// same number of elements as UniformRegistry::numUniforms
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GLint *uniformLocations;
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2020-04-26 19:33:43 +02:00
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static Shader *create(const char **vsrc, const char **fsrc);
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// static Shader *fromFiles(const char *vs, const char *fs);
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// static Shader *fromStrings(const char *vsrc, const char *fsrc);
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2016-06-24 15:24:58 +02:00
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void use(void);
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2017-08-29 10:12:56 +02:00
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void destroy(void);
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2016-06-24 15:24:58 +02:00
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};
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extern Shader *currentShader;
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}
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}
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#endif
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