41 lines
659 B
GLSL
41 lines
659 B
GLSL
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uniform vec2 u_alphaRef;
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uniform float u_fogStart;
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uniform float u_fogEnd;
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uniform float u_fogRange;
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uniform float u_fogDisable;
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uniform vec4 u_fogColor;
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uniform sampler2D tex0;
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varying vec4 v_color;
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varying vec2 v_tex0;
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varying float v_fog;
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void
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main(void)
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{
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vec4 color;
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color = v_color*texture2D(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
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color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
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if(color.a < u_alphaRef.x || color.a >= u_alphaRef.y)
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discard;
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/*
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switch(u_alphaTest){
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default:
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case 0: break;
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case 1:
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if(color.a < u_alphaRef)
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discard;
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break;
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case 2:
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if(color.a >= u_alphaRef)
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discard;
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break;
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}
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*/
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gl_FragColor = color;
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}
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