librw/src/gl/gl2_shaders/simple_fs_gl2.inc

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2020-05-13 20:48:14 +02:00
const char *simple_frag_src =
"uniform vec2 u_alphaRef;\n"
"uniform float u_fogStart;\n"
"uniform float u_fogEnd;\n"
"uniform float u_fogRange;\n"
"uniform float u_fogDisable;\n"
"uniform vec4 u_fogColor;\n"
"uniform sampler2D tex0;\n"
"varying vec4 v_color;\n"
"varying vec2 v_tex0;\n"
"varying float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 color;\n"
" color = v_color*texture2D(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
" if(color.a < u_alphaRef.x || color.a >= u_alphaRef.y)\n"
" discard;\n"
"/*\n"
" switch(u_alphaTest){\n"
" default:\n"
" case 0: break;\n"
" case 1:\n"
" if(color.a < u_alphaRef)\n"
" discard;\n"
" break;\n"
" case 2:\n"
" if(color.a >= u_alphaRef)\n"
" discard;\n"
" break;\n"
" }\n"
"*/\n"
" gl_FragColor = color;\n"
"}\n"
;