2016-08-21 18:20:27 +02:00
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const char *im2d_vert_src =
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"#version 330\n"
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"layout(std140) uniform Im2DState\n"
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"{\n"
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" int u_alphaTest;\n"
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" float u_alphaRef;\n"
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" mat4 u_xform;\n"
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"};\n"
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"layout(location = 0) in vec3 in_pos;\n"
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"layout(location = 2) in vec4 in_color;\n"
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"layout(location = 3) in vec2 in_tex0;\n"
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"out vec4 v_color;\n"
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"out vec2 v_tex0;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" gl_Position = vec4(in_pos, 1.0);\n"
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" v_color = in_color;\n"
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" v_tex0 = in_tex0;\n"
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"}\n"
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;
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const char *im2d_frag_src =
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"#version 330\n"
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"uniform sampler2D tex;\n"
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"in vec4 v_color;\n"
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"in vec2 v_tex0;\n"
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"out vec4 color;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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2017-08-09 10:57:32 +02:00
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" color = v_color*texture(tex, vec2(v_tex0.x, v_tex0.y));\n"
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2016-08-21 18:20:27 +02:00
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"}\n"
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;
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