implemented uv animations and some other stuff
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@ -48,7 +48,7 @@ void
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registerNativeRaster(void)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(D3d9Raster),
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0x12340002,
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0x12340000 | PLATFORM_D3D9,
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createNativeRaster,
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destroyNativeRaster,
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copyNativeRaster);
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@ -16,9 +16,9 @@ main(int argc, char *argv[])
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gta::attachPlugins();
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// rw::version = 0x33002;
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// rw::platform = rw::PLATFORM_PS2;
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rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_OGL;
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rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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