implemented texture raster renderstates
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@ -69,7 +69,14 @@ ImGui_ImplRW_RenderDrawLists(ImDrawData* draw_data)
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if(pcmd->UserCallback)
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pcmd->UserCallback(cmd_list, pcmd);
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else{
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rw::engine->imtexture = (rw::Texture*)pcmd->TextureId;
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rw::Texture *tex = (rw::Texture*)pcmd->TextureId;
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if(tex && tex->raster){
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rw::SetRenderStatePtr(rw::TEXTURERASTER, tex->raster);
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rw::SetRenderState(rw::TEXTUREADDRESSU, tex->getAddressU());
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rw::SetRenderState(rw::TEXTUREADDRESSV, tex->getAddressV());
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rw::SetRenderState(rw::TEXTUREFILTER, tex->getFilter());
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}else
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rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
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rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST,
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g_vertbuf+vtx_offset, cmd_list->VtxBuffer.Size,
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cmd_list->IdxBuffer.Data+idx_offset, pcmd->ElemCount);
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