subsystems and videomodes implemented (except SDL2); smaller fixes too
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@ -7,7 +7,7 @@ struct SceneGlobals {
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rw::World *world;
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rw::Camera *camera;
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} Scene;
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rw::EngineStartParams engineStartParams;
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rw::EngineOpenParams engineOpenParams;
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void
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Init(void)
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