subsystems and videomodes implemented (except SDL2); smaller fixes too
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@ -626,7 +626,7 @@ beginCamera(void)
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f[3] = 0.0f;
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}
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rw::EngineStartParams engineStartParams;
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rw::EngineOpenParams engineOpenParams;
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void
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pluginattach(void)
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@ -654,9 +654,9 @@ initrw(void)
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if(!rw::Engine::init())
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return 0;
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pluginattach();
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if(!rw::Engine::open())
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if(!rw::Engine::open(&engineOpenParams))
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return 0;
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if(!rw::Engine::start(&engineStartParams))
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if(!rw::Engine::start())
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return 0;
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rw::Texture::setLoadTextures(0);
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