worked on allocation
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@ -13,14 +13,7 @@ File formats are already supported rather well, although rasters
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as used by TXD files still need some work, especially for PS2.
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As for rendering, D3D9 and OpenGL 3 work somewhat well but both still need
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work. Rendering some things on the PS2 worked in the past but the code
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is not maintained, it was only a test.
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# Roadmap
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* Work on platform independent rendering functions (setting render states etc.)
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* Get a solid GL3 driver working
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work. Rendering some things on the PS2 is working as a test only.
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# Building
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