worked on allocation

This commit is contained in:
aap
2017-08-25 14:06:53 +02:00
parent 040bb6cb51
commit 45b48b8f4e
29 changed files with 591 additions and 386 deletions

17
TODO
View File

@ -1,7 +1,11 @@
TODO:
- maintain the TODO list properly
- skeleton
- get the error system in better shape
- move everything to custom malloc
- proper cleanup! and check for memory leaks
- skeleton (partially done)
- examples
- morph targets and morphing
- geometry lock/unlock
-> reinstance
-> revisit pipelines
@ -13,16 +17,13 @@ TODO:
- PS2 rendering!
- Im2d and Im3d
- change naming convention? make globals stand out more
- Pipelines (PDS, Xbox, PC)
- ADC conversion
BUGS:
- fseek with negative offset on ps2 over ps2link messes up the current position
Clump & related:
- !!! work on ref counts, destruction, copying etc.
- define and use types:
color
triangle
texcoord
- implement plugins:
Clump
Animation (old III dffs)
@ -37,7 +38,3 @@ Clump & related:
- only stubs:
R* 2dfx 0x253F2F8
R* Collision 0x253F2FA
- Pipelines (PDS, Xbox, PC)
- ADC conversion