improved uv animation code
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@ -97,6 +97,8 @@ main(int argc, char *argv[])
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//in.open(data, len);
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StreamFile in;
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in.open(argv[0], "rb");
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currentUVAnimDictionary = NULL;
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currentTexDictionary = TexDictionary::create();
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ChunkHeaderInfo header;
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readChunkHeaderInfo(&in, &header);
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if(header.type == ID_UVANIMDICT){
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@ -124,6 +126,11 @@ main(int argc, char *argv[])
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}
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}
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*/
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//FORLIST(lnk, c->lights){
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// Light *l = Light::fromClump(lnk);
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// printf("%p %p\n", l, lnk);
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// printf("%d %f %f %f\n", l->getType(), l->color.red, l->color.green, l->color.blue);
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//}
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int32 platform = findPlatform(c);
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if(platform){
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@ -185,6 +192,9 @@ main(int argc, char *argv[])
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// out.close();
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// delete[] data;
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if(currentUVAnimDictionary)
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currentUVAnimDictionary->destroy();
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//currentTexDictionary->destroy();
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c->destroy();
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return 0;
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@ -105,7 +105,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|x64'">
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
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<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
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<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)$(Platform)\$(Configuration);$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
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@ -161,7 +161,7 @@
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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