small fixes
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@ -65,6 +65,19 @@ dumpFrameHier(Frame *frame, int ind = 0)
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for(int i = 0; i < h->numNodes; i++){
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name = h->nodeInfo[i].frame ? gta::getNodeName(h->nodeInfo[i].frame) : "";
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printf("\t\t%d %d\t%p %s\n", h->nodeInfo[i].id, h->nodeInfo[i].flags, h->nodeInfo[i].frame, name);
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{
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h->nodeInfo[i].frame->updateLTM();
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float *mat = h->nodeInfo[i].frame->ltm;
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printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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" [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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" [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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" [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n",
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mat[0], mat[4], mat[8], mat[12],
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mat[1], mat[5], mat[9], mat[13],
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mat[2], mat[6], mat[10], mat[14],
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mat[3], mat[7], mat[11], mat[15]);
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}
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}
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}
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for(Frame *child = frame->child;
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@ -17,7 +17,6 @@ struct {
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char *str;
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uint32 val;
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} platforms[] = {
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{ "mobile", PLATFORM_OGL },
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{ "ps2", PLATFORM_PS2 },
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{ "xbox", PLATFORM_XBOX },
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{ "d3d8", PLATFORM_D3D8 },
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@ -99,7 +98,7 @@ main(int argc, char *argv[])
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int outplatform = rw::PLATFORM_PS2;
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int outplatform = rw::PLATFORM_XBOX;
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char *s;
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ARGBEGIN{
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@ -151,6 +150,7 @@ main(int argc, char *argv[])
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}
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// for(Texture *tex = txd->first; tex; tex = tex->next)
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// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
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rw::platform = outplatform;
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rw::StreamFile out;
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if(argc > 1)
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