small fixes
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@ -17,7 +17,6 @@ struct {
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char *str;
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uint32 val;
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} platforms[] = {
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{ "mobile", PLATFORM_OGL },
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{ "ps2", PLATFORM_PS2 },
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{ "xbox", PLATFORM_XBOX },
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{ "d3d8", PLATFORM_D3D8 },
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@ -99,7 +98,7 @@ main(int argc, char *argv[])
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int outplatform = rw::PLATFORM_PS2;
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int outplatform = rw::PLATFORM_XBOX;
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char *s;
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ARGBEGIN{
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@ -151,6 +150,7 @@ main(int argc, char *argv[])
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}
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// for(Texture *tex = txd->first; tex; tex = tex->next)
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// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
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rw::platform = outplatform;
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rw::StreamFile out;
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if(argc > 1)
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