implemented PS2 SA instance
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@ -18,10 +18,10 @@ main(int argc, char *argv[])
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rw::version = 0;
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// rw::version = 0x34003;
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// rw::version = 0x33002;
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// rw::platform = rw::PLATFORM_PS2;
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rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_OGL;
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// rw::platform = rw::PLATFORM_XBOX;
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rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int uninstance = 0;
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@ -86,7 +86,7 @@ main(int argc, char *argv[])
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ObjPipeline *p = a->getPipeline();
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if(uninstance){
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p->uninstance(a);
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ps2::unconvertADC(a->geometry);
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//ps2::unconvertADC(a->geometry);
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}else
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p->instance(a);
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}
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