Merge a50e15effbf54ea113d4fcb565c2137201f03677 into a6139bc44d641d28bd57fa419d83c707494706c4
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commit
7b3a9cfd4d
@ -216,8 +216,10 @@ cameraSync(ObjectWithFrame *obj)
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inv.at.x = -inv.at.x;
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inv.pos.x = -inv.pos.x;
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float32 xscl = 1.0f/(2.0f*cam->viewWindow.x);
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float32 yscl = 1.0f/(2.0f*cam->viewWindow.y);
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V2d dpiScale = engine->device.dpiScale(cam->frameBuffer->width, cam->frameBuffer->height);
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float32 xscl = 1.0f/(2.0f*cam->viewWindow.x*dpiScale.x);
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float32 yscl = 1.0f/(2.0f*cam->viewWindow.y*dpiScale.y);
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proj.flags = 0;
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proj.right.x = xscl;
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@ -2014,6 +2014,7 @@ Device renderdevice = {
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d3d::im3DRenderPrimitive,
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d3d::im3DRenderIndexedPrimitive,
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d3d::im3DEnd,
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null::dpiScale,
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d3d::deviceSystem,
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};
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@ -566,6 +566,7 @@ Device renderdevice = {
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null::im3DRenderPrimitive,
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null::im3DRenderIndexedPrimitive,
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null::im3DEnd,
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null::dpiScale,
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null::deviceSystem
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};
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@ -1311,8 +1311,9 @@ beginUpdate(Camera *cam)
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setViewMatrix(view);
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// Projection Matrix
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float32 invwx = 1.0f/cam->viewWindow.x;
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float32 invwy = 1.0f/cam->viewWindow.y;
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V2d dpiScale = engine->device.dpiScale(cam->frameBuffer->width, cam->frameBuffer->height);
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float32 invwx = 1.0f/cam->viewWindow.x/dpiScale.x;
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float32 invwy = 1.0f/cam->viewWindow.y/dpiScale.y;
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float32 invz = 1.0f/(cam->farPlane-cam->nearPlane);
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proj[0] = invwx;
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@ -1421,6 +1422,26 @@ showRaster(Raster *raster, uint32 flags)
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#endif
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}
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static V2d dpiScale(float x, float y)
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{
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//TODO SDL2 version of this
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#ifdef LIBRW_SDL2
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V2d v;
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v.set(1.f, 1.f);
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return v;
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#else
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V2d v;
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int w = 0;
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int h = 0;
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glfwGetFramebufferSize(glGlobals.window, &w, &h);
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if (w && h)
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v.set(w / x, h / y);
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else
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v.set(1,1);
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return v;
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#endif
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}
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static bool32
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rasterRenderFast(Raster *raster, int32 x, int32 y)
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{
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@ -1428,6 +1449,7 @@ rasterRenderFast(Raster *raster, int32 x, int32 y)
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Raster *dst = Raster::getCurrentContext();
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Gl3Raster *natdst = PLUGINOFFSET(Gl3Raster, dst, nativeRasterOffset);
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Gl3Raster *natsrc = PLUGINOFFSET(Gl3Raster, src, nativeRasterOffset);
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V2d dpiScale = engine->device.dpiScale(src->width, src->height);
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switch(dst->type){
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case Raster::NORMAL:
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@ -1437,8 +1459,11 @@ rasterRenderFast(Raster *raster, int32 x, int32 y)
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case Raster::CAMERA:
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setActiveTexture(0);
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glBindTexture(GL_TEXTURE_2D, natdst->texid);
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x, (dst->height-src->height)-y,
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0, 0, src->width, src->height);
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src->width - src->width/dpiScale.x, src->height - src->height/dpiScale.y,
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src->width, src->height);
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glBindTexture(GL_TEXTURE_2D, boundTexture[0]);
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return 1;
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}
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@ -2090,6 +2115,7 @@ Device renderdevice = {
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gl3::im3DRenderPrimitive,
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gl3::im3DRenderIndexedPrimitive,
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gl3::im3DEnd,
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gl3::dpiScale,
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#ifdef LIBRW_SDL2
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gl3::deviceSystemSDL2
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#else
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@ -40,6 +40,7 @@ Device renderdevice = {
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null::im3DRenderPrimitive,
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null::im3DRenderIndexedPrimitive,
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null::im3DEnd,
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null::dpiScale,
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null::deviceSystem
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};
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@ -66,6 +66,7 @@ struct Device
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void (*im3DRenderIndexedPrimitive)(PrimitiveType primType, void *indices, int32 numIndices);
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void (*im3DEnd)(void);
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V2d (*dpiScale)(float x, float y);
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DeviceSystem *system;
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};
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@ -267,6 +268,13 @@ namespace null {
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void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices);
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void im3DEnd(void);
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inline V2d dpiScale(float,float)
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{
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V2d s;
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s.set(1.f, 1.f);
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return s;
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}
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int deviceSystem(DeviceReq req, void *arg0, int32 n);
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extern Device renderdevice;
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