worked on platform drivers
This commit is contained in:
28
README.md
28
README.md
@ -1,5 +1,29 @@
|
||||
librw
|
||||
=====
|
||||
|
||||
This work in progress.
|
||||
The basics of DFFs and many plugins are implemented (at least read&write).
|
||||
This library is supposed to be a re-implementation of RenderWare graphics,
|
||||
or a good part of it anyway.
|
||||
|
||||
It is intended to be cross-platform in two senses eventually:
|
||||
support rendering on different platforms similar to RW;
|
||||
supporting all file formats for all platforms at all times and provide
|
||||
way to convert to all other platforms.
|
||||
|
||||
File formats are already supported rather well, although rasters
|
||||
as used by TXD files still need some work, especially for PS2.
|
||||
|
||||
As for rendering, D3D9 and OpenGL 3 work somewhat well but both still need
|
||||
work. Rendering some things on the PS2 worked in the past but the code
|
||||
is not maintained, it was only a test.
|
||||
|
||||
# Roadmap
|
||||
|
||||
* Work on platform independent rendering functions (setting render states etc.)
|
||||
|
||||
* Get a solid GL3 driver working
|
||||
|
||||
* Make building everything a bit easier
|
||||
|
||||
# Building
|
||||
|
||||
Edit the makefile(s) and type 'make BUILD=gl3'
|
||||
|
Reference in New Issue
Block a user